NLDClient-yudde/ProjectNLD/Assets/Editor/Story/Utils/CachePlayerAnimClips.cs

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using UnityEngine.Timeline;
namespace Gameplay.Story.Cmp.Utils
{
public class CachePlayerAnimClips
{
public int playerId;
public TimelineClip clipStart;
public TimelineClip clipLoop;
public TimelineClip clipEnd;
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public string name;
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}
}