2024-06-05 19:31:57 +08:00
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using Framework;
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using Gameplay.Level;
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using UnityEditor;
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public class PVPTools
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{
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2025-02-24 19:20:35 +08:00
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//25/2/24 关闭此功能
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//
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//[MenuItem("Tools/PVP/打印防守布阵格子Array(运行时)")]
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//public static void PrintPvpDefendRegion()
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//{
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// var pvpLevelID = TableManager.Instance.Tables.GlobalConfig.PVPLevelID;
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// LevelManager.Instance.TryGetLevelInfoByID(pvpLevelID, out LevelInfo pvpLevelInfo);
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// var mapData = pvpLevelInfo.MapData;
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// var levelData = pvpLevelInfo.LevelData;
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// var region = mapData.GetRegion(levelData.pvpDefendRegionId);
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// var list = region.positions;
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// string str = "";
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// for (int i = 0; i < list.Count; i++)
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// {
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// string content = (i == list.Count - 1) ? list[i].ToString() : (list[i] + "|");
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// str += content;
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// }
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// DebugUtil.LogError("cellIndex List: " + str);
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//}
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2024-06-05 19:31:57 +08:00
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}
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