NLDClient-yudde/ProjectNLD/Assets/Plugins/RuntimeInspector/Scripts/RuntimeEditor.cs

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2026-01-21 19:38:38 +08:00
namespace RuntimeInspectorNamespace
{
using UnityEngine;
public class RuntimeEditor : MonoBehaviour
{
private void Awake()
{
DontDestroyOnLoad(gameObject);
}
public void OnClickClose()
{
gameObject.SetActive(false);
}
}
}