NLDClient-yudde/ProjectNLD/Assets/ThirdParty/Behavior Designer/Runtime/BehaviorTree.cs

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2023-08-22 19:08:45 +08:00
using UnityEngine;
namespace BehaviorDesigner.Runtime
{
// Wrapper for the Behavior class
[AddComponentMenu("Behavior Designer/Behavior Tree")]
public class BehaviorTree : Behavior
{
// intentionally left blank
}
}