NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/GiftCode/UGiftCodeController.cs

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2023-10-19 15:00:19 +08:00
using Gameplay.Net;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
public class UIGiftCodeController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public TMP_InputField InputField_LogIn;
public TMP_Text Text_DuiHuanMaitle;
///Auto Gen End///
// Use this for initialization
public override void OnAwake()
{
//bind UI GameObj
UIGiftCodeBinder.GetComponents(this);
BindButton(GetComponent<Button>("bg/DuiHuanBtn"), OnDuiHuanBtnClick);
BindButton(GetComponent<Button>("ReturnBtn"), OnReturnBtnClick);
}
private void OnReturnBtnClick()
{
CloseWindow();
}
private void OnDuiHuanBtnClick()
{
NetHelper.GiftCode(InputField_LogIn.text);
}
//invoke when open window
protected override void OnOpenWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnCloseWindow(bool destroy = false)
{
}
}