NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/BI/BIManager.ConstKey.cs

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using PhxhSDK;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class BIManager : Singlenton<BIManager>, IInitable
{
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private const string preString = "Dev_";
/// <summary>
/// <20><>˽Э<CBBD><D0AD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD>־
/// </summary>
public const int Agree_Privacy = 1;
/// <summary>
/// <20><>Ϸ<EFBFBD><CFB7>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD><D8B4><EFBFBD>
/// </summary>
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public const string BI_GameStart = preString + "GameStart";
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/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
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public const string BI_Guide = preString + "Guide";
/// <summary>
/// <20><><EFBFBD>߹ؿ<DFB9>ͨ<EFBFBD><CDA8><EFBFBD>¼<EFBFBD>
/// </summary>
public const string BI_MainLevel = preString + "MainLevel";
/// <summary>
///
/// </summary>
public const string BI_LevelDrop = preString + "LevelDrop";
}