NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/E_CampCellState.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Gameplay.Camp
{
/// <summary>
/// 格子状态
/// </summary>
public enum E_CampCellState
{
/// <summary>
/// 空格子
/// </summary>
Empty,
/// <summary>
/// 占用
/// </summary>
Occupancy,
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/// <summary>
/// 可用
/// </summary>
Valid,
/// <summary>
/// 无效
/// </summary>
Invalid,
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}
}