NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/Fsm/BaseCampState.cs

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using LTGame;
namespace Gameplay.Camp.Fsm
{
/// <summary>
/// 基础营地状态
/// </summary>
public class BaseCampState : NBaseState
{
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protected Camp camp;
public BaseCampState(int id, Camp camp) : base(id)
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{
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this.camp = camp;
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}
protected override void _OnEnter(NBaseState exitState, object param)
{
}
protected override void _OnExit(NBaseState exitState, object param)
{
}
protected override void _OnRunning()
{
}
}
}