2024-12-06 18:06:09 +08:00
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using LTGame;
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namespace Gameplay.Camp.Fsm
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{
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/// <summary>
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/// 基础营地状态
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/// </summary>
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public class BaseCampState : NBaseState
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{
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2024-12-09 13:25:09 +08:00
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protected Camp camp;
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public BaseCampState(int id, Camp camp) : base(id)
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2024-12-06 18:06:09 +08:00
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{
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2024-12-09 13:25:09 +08:00
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this.camp = camp;
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2024-12-06 18:06:09 +08:00
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}
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protected override void _OnEnter(NBaseState exitState, object param)
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{
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}
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protected override void _OnExit(NBaseState exitState, object param)
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{
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}
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protected override void _OnRunning()
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{
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}
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}
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}
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