2023-08-22 19:08:45 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gameplay.Common
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{
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public static class LayerDefine
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{
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2024-09-23 12:13:33 +08:00
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public const int Default = 0;
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2024-06-14 17:17:50 +08:00
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public const int UIView = 3;
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2024-07-19 13:12:50 +08:00
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public const int UI = 5;
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2023-08-22 19:08:45 +08:00
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public const int UNIT = 6;
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public const int GROUND = 7;
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public const int Skill = 8;
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2023-10-19 15:00:19 +08:00
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public const int TeamEdit = 9;
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2024-06-25 15:34:12 +08:00
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/// <summary>
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/// 头部渲染层
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/// </summary>
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public const int UnitHead = 12;
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2024-09-23 12:13:33 +08:00
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/// <summary>
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/// 照亮区域
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/// </summary>
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public const int LightArea = 13;
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2024-07-19 13:12:50 +08:00
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/// <summary>
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/// UI最高层级,盖住特效和模型
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/// </summary>
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public const int UITop = 15;
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2024-09-26 19:54:57 +08:00
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public const int TeamSelf = 16;
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public const int TeamEnemy = 17;
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2023-08-22 19:08:45 +08:00
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}
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}
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