NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Game/GameStateCampScene.cs

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using Framework;
using Gameplay.SubSystems;
using Gameplay;
using Cysharp.Threading.Tasks;
public class GameStateCampScene : IState
{
public void OnEnter()
{
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//LoadingManager.Instance.ExecuteLoading(new CampSceneLoadingExecutor()).Forget();
LoadingManager.Instance.ExecuteLoading(new NewCampLoadingExecutor()).Forget(); // TODO 新营地加载
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}
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public void OnUpdate(float deltaTime)
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{
}
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public void OnExit()
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{
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CampManager.Instance.Exit();
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}
}