2024-05-24 14:24:59 +08:00
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using System;
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using PhxhSDK;
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2024-05-27 15:28:19 +08:00
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using Framework;
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2024-12-26 17:26:46 +08:00
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using System.Linq;
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using UnityEngine;
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2024-05-27 15:28:19 +08:00
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using Gameplay.Net;
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using cfg.ChargeCfg;
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using System.Collections.Generic;
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2025-01-02 14:18:26 +08:00
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2024-12-30 17:10:03 +08:00
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#if SDK_BILIBILI
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using PhxhSDK.AOT.Bilibili;
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#endif
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using Gameplay;
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2024-05-24 14:24:59 +08:00
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public class IAPManager : Singlenton<IAPManager>
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{
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public enum PayChannel
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{
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None = 0,
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Alipay = 1,
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WeChat = 2,
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Huabei = 3,
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Apple = 4,
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Bilibili = 5,
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}
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2024-06-06 15:44:06 +08:00
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public Dictionary<string, int> ProductDic;
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public Dictionary<int, DataCurrencyShopCfg> IapDataDic;
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private bool _isInitialized;
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private IAPHandle _helper;
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private CurrencyShopCfg _currencyShopCfg;
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private Dictionary<int, string> _consumableGoods;
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private Dictionary<int, string> _nonConsumableGoods;
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public PayChannel CurrentPayChannel { get; private set; }
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private const string PayChannelKey = "PayChannel";
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private bool _clientVerify;
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2024-06-06 15:44:06 +08:00
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public bool ClientVerify
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{
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set
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{
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if (_isInitialized)
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{
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Debug.Log("当前验证为客户端:" + value);
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SetClientVerify(value);
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}
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_clientVerify = value;
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}
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get { return _clientVerify; }
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}
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public void SetCurrentPayChannel(PayChannel payChannel)
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{
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CurrentPayChannel = payChannel;
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PlayerPrefs.SetInt("PayChannel", (int)payChannel);
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}
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2024-12-05 19:43:27 +08:00
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2024-06-06 15:44:06 +08:00
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#region 初始化
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public void Init()
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{
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EventManager.Instance.Register<string>(EventManager.EventName.IAPServerVerifySuccessful, SeverVerifySuccess);
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// 缓存支付方法
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var payChannelValue = PlayerPrefs.GetInt(PayChannelKey, (int)PayChannel.Alipay);
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CurrentPayChannel = Enum.IsDefined(typeof(PayChannel), payChannelValue)
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? (PayChannel)payChannelValue
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: PayChannel.Alipay;
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_helper = new IAPHandle();
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ProductDic = new Dictionary<string, int>();
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// 创建支付宝的监听器
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var aliListener = new GameObject("AliPayHandle");
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aliListener.AddComponent<AliPayHandle>();
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// 创建微信回调监听
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var wxPayHandle = new GameObject("WXPayHandle");
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wxPayHandle.AddComponent<WXPayHandle>();
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InitIAP();
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}
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private void InitIAP()
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{
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if (_isInitialized) return;
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InitProducts();
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OnReceiveReceipt(SendReceipt);
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SetClientVerify(_clientVerify);
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AddGoods(_consumableGoods.Values.ToList(), _nonConsumableGoods.Values.ToList());
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_isInitialized = true;
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}
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/// <summary>
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/// 读表获取内购商品
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/// </summary>
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private void InitProducts()
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{
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var table = TableManager.Instance.Tables;
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_currencyShopCfg = table.CurrencyShopCfg;
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_consumableGoods = new Dictionary<int, string>();
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_nonConsumableGoods = new Dictionary<int, string>();
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IapDataDic = new Dictionary<int, DataCurrencyShopCfg>();
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foreach (var currencyShop in _currencyShopCfg.DataMap)
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{
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IapDataDic.TryAdd(currencyShop.Key, currencyShop.Value);
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switch (currencyShop.Value.AppleBuyType)
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{
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case AppleBuyType.Consumable:
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_consumableGoods.Add(currencyShop.Key, currencyShop.Value.AppleProductID);
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break;
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case AppleBuyType.NonConsumable:
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_nonConsumableGoods.Add(currencyShop.Key, currencyShop.Value.AppleProductID);
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break;
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}
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ProductDic.TryAdd(currencyShop.Value.AppleProductID, currencyShop.Key);
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}
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foreach (var good in ProductDic)
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{
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var count = Actor.Instance.Purchase.GetPurchaseCount((uint)good.Value);
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Debug.Log($"商品{good.Key},购买了{count}次");
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}
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}
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/// <summary>
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/// 添加商品并初始化IAP
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/// </summary>
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private void AddGoods(List<string> consumableGoods, List<string> nonConsumableGoods,
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Action<string> onBreakPurchase = null)
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{
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_helper.ConsumableGoods = consumableGoods;
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_helper.NonConsumableGoods = nonConsumableGoods;
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_helper.OnBreakPurchase = onBreakPurchase;
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try
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{
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#if UNITY_IOS
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_helper.InitIap();
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#endif
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}
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catch (Exception e)
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{
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DebugUtil.LogError("Add Goods Failed, Error: {0}", e.Message);
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}
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}
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/// <summary>
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/// 设置购买成功后的回调验证
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/// </summary>
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private void OnReceiveReceipt(Action<string, string> onResult)
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{
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_helper.SendReceiptAction = onResult;
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}
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2024-06-06 15:44:06 +08:00
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#endregion
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#region 购买
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/// <summary>
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/// IAP购买商品 通过商品ID
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/// </summary>
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public void IAPBuyGoods(int id)
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{
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if (!_consumableGoods.TryGetValue(id, out var good))
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{
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if (!_nonConsumableGoods.TryGetValue(id, out good))
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{
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DebugUtil.LogError("检查 IAPProducts 中配置ID为 {0} 的商品", id);
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return;
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}
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}
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2024-07-23 16:15:30 +08:00
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#if SDK_TAPTAP
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SdkHelper sdkHelper = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.TapTap);
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if (sdkHelper is IPayLimitService payLimitService)
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{
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payLimitService.CheckPayLimit(5000,
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() => { BuyGoods(id, good, Actor.Instance.Base.AccountID, PurchaseSuccess, PurchaseFail); },
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() => { DebugUtil.LogError("充值上限 无法充值"); });
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}
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else
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BuyGoods(id, good, Actor.Instance.Base.AccountID, PurchaseSuccess, PurchaseFail);
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#else
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BuyGoods(id, good, Actor.Instance.Base.AccountID, PurchaseSuccess, PurchaseFail);
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#endif
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}
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/// <summary>
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/// 购买商品
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/// </summary>
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private void BuyGoods(int currencyID, string goodsName, string actorId, Action<string> onPurchaseSuccess, Action onPurchaseFail)
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{
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2024-12-26 17:26:46 +08:00
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if (!IapDataDic.TryGetValue(currencyID, out var goodData))
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return;
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2024-12-30 17:05:46 +08:00
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2024-11-22 17:37:15 +08:00
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switch (CurrentPayChannel)
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{
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case PayChannel.WeChat:
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2024-12-30 17:05:46 +08:00
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{
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if (WXPayHandle.Instance.CheckWxInit())
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WXPayHandle.Instance.BuyGoods(goodData.PhxhProductID, 1);
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else
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UITipsManager.ShowTips("未安装微信应用");
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}
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2024-11-22 17:37:15 +08:00
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break;
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2024-12-26 17:26:46 +08:00
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case PayChannel.Alipay:
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AliPayHandle.Instance.BuyGoods(goodsName);
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break;
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case PayChannel.Apple:
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2024-11-22 17:37:15 +08:00
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_helper.BuyGoods(goodsName, actorId, onPurchaseSuccess, onPurchaseFail);
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break;
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2025-01-02 14:18:26 +08:00
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case PayChannel.Bilibili:
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{
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2025-01-02 14:21:23 +08:00
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#if SDK_BILIBILI
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2025-01-02 14:18:26 +08:00
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SdkHelper sdkHelper = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.Bilibili);
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if (sdkHelper is BilibiliSdkHelper biliSdk)
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{
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int diamondCount = 0;
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2025-01-02 15:54:22 +08:00
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if (11 == goodData.ItemID) // 付费钻石
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2025-01-02 14:18:26 +08:00
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diamondCount = goodData.ItemCount;
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2025-01-07 13:43:11 +08:00
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biliSdk.BiliListerner.RegistPayCallback(BilibiliPayHandle.Instance.BiliPaySuccess);
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2025-01-03 18:09:41 +08:00
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2025-01-07 13:43:11 +08:00
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BilibiliPayHandle.Instance.BuyGoods(goodData.PhxhProductID, 1, diamondCount, biliSdk.UID,
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2025-01-03 14:48:45 +08:00
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(string order, string sign, int money) =>
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{
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2025-01-03 14:48:45 +08:00
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biliSdk.Pay(Actor.Instance.Base.Nickname, money, diamondCount,
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CommonUtils.GetLocalizeText(goodData.NameLocal), order, string.Empty, sign);
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});
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}
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2025-01-02 14:21:23 +08:00
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#endif
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2025-01-02 14:18:26 +08:00
|
|
|
|
}
|
|
|
|
|
|
break;
|
2024-12-26 17:26:46 +08:00
|
|
|
|
default:
|
|
|
|
|
|
UITipsManager.ShowTips($"没有{CurrentPayChannel}支付方式");
|
|
|
|
|
|
break;
|
2024-11-22 17:37:15 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-11-25 17:47:26 +08:00
|
|
|
|
|
2024-05-24 14:24:59 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 恢复购买 TODO:待测试
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void RestorePurchase(Action<List<string>> restorePurchase)
|
|
|
|
|
|
{
|
|
|
|
|
|
_helper.RestorePurchase(restorePurchase);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
2024-06-06 15:44:06 +08:00
|
|
|
|
/// 购买成功服务器验证
|
2024-05-24 14:24:59 +08:00
|
|
|
|
/// </summary>
|
2024-12-26 17:26:46 +08:00
|
|
|
|
private void SendReceipt(string receipt, string product)
|
2024-05-24 14:24:59 +08:00
|
|
|
|
{
|
2024-12-26 17:26:46 +08:00
|
|
|
|
if (string.IsNullOrEmpty(receipt) || string.IsNullOrEmpty(product))
|
2024-06-06 15:44:06 +08:00
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("IAP交易错误 检查商品id");
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2024-06-11 15:58:47 +08:00
|
|
|
|
|
2024-12-26 17:26:46 +08:00
|
|
|
|
Debug.Log($"发送商品:{product},交易ID:{receipt}到服务器验证");
|
2024-06-06 15:44:06 +08:00
|
|
|
|
|
2024-12-26 17:26:46 +08:00
|
|
|
|
NetHelper.InAppPurchase(receipt, product);
|
2024-06-06 15:44:06 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void PurchaseSuccess(string goodsID)
|
|
|
|
|
|
{
|
2024-07-23 16:15:30 +08:00
|
|
|
|
#if SDK_TAPTAP
|
|
|
|
|
|
SdkHelper sdkHelper = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.TapTap);
|
|
|
|
|
|
if (sdkHelper is IPayLimitService payLimitService)
|
|
|
|
|
|
payLimitService.SubmitPayResult(5000);
|
|
|
|
|
|
#endif
|
2024-12-26 17:26:46 +08:00
|
|
|
|
WaitingForServer.Instance.EventDone(WaitingForServer.EventName.Pay);
|
2024-06-06 15:44:06 +08:00
|
|
|
|
Debug.Log($"{goodsID}商品购买成功");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void PurchaseFail()
|
|
|
|
|
|
{
|
2024-12-26 17:26:46 +08:00
|
|
|
|
WaitingForServer.Instance.EventDone(WaitingForServer.EventName.Pay);
|
2024-06-06 15:44:06 +08:00
|
|
|
|
Debug.Log("!! Unsuccessful purchase !!");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-12-26 17:26:46 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 是否为不可消耗产品
|
|
|
|
|
|
/// </summary>
|
2024-06-06 15:44:06 +08:00
|
|
|
|
public bool OwnedNonConsumableGood(string productID)
|
|
|
|
|
|
{
|
2024-06-11 15:58:47 +08:00
|
|
|
|
if (ProductDic.TryGetValue(productID, out var id) &&
|
|
|
|
|
|
_nonConsumableGoods.TryGetValue(id, out var nonConsumableGood))
|
2024-06-06 15:44:06 +08:00
|
|
|
|
{
|
|
|
|
|
|
return Actor.Instance.Purchase.GetPurchaseCount((uint)id) > 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-01-02 14:21:23 +08:00
|
|
|
|
#endregion
|
2024-06-06 15:44:06 +08:00
|
|
|
|
|
|
|
|
|
|
#region 服务器验证
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 服务器验证成功消息事件
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void SeverVerifySuccess(string receipt)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.Log("服务器验证成功");
|
|
|
|
|
|
ReceiveServerReceipt(receipt);
|
2024-05-24 14:24:59 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 服务器验证成功后操作
|
|
|
|
|
|
/// </summary>
|
2024-06-06 15:44:06 +08:00
|
|
|
|
private void ReceiveServerReceipt(string receipt)
|
2024-05-24 14:24:59 +08:00
|
|
|
|
{
|
|
|
|
|
|
_helper.RemovePendingOrder(receipt);
|
|
|
|
|
|
}
|
2024-06-06 15:44:06 +08:00
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
#region 释放
|
|
|
|
|
|
|
|
|
|
|
|
public void Release()
|
|
|
|
|
|
{
|
|
|
|
|
|
_isInitialized = false;
|
|
|
|
|
|
ProductDic = null;
|
|
|
|
|
|
EventManager.Instance.Unregister<string>(EventManager.EventName.IAPServerVerifySuccessful, SeverVerifySuccess);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
#region Debug
|
|
|
|
|
|
|
|
|
|
|
|
public void ReLoad()
|
|
|
|
|
|
{
|
|
|
|
|
|
InitProducts();
|
|
|
|
|
|
SetClientVerify(_clientVerify);
|
|
|
|
|
|
AddGoods(_consumableGoods.Values.ToList(), _nonConsumableGoods.Values.ToList());
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 设为客户端验证凭证
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void SetClientVerify(bool clientVerify = false)
|
|
|
|
|
|
{
|
|
|
|
|
|
_helper.ClientVerify = clientVerify;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-06-11 15:58:47 +08:00
|
|
|
|
public void ConfirmPending()
|
|
|
|
|
|
{
|
|
|
|
|
|
_helper.ConfirmPending();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-06-06 15:44:06 +08:00
|
|
|
|
#endregion
|
2024-05-24 14:24:59 +08:00
|
|
|
|
}
|