52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
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using Gameplay.Area;
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using Gameplay.Area.Skill;
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using LTGame;
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namespace Gameplay.PlayerSkill.State
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{
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public class PlayerSkillStateClickChoosePos : BasePlayerSkillState
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{
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private PlayerSkillAreaSelector _areaSelector;
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public PlayerSkillStateClickChoosePos(PlayerSkillManager owner) : base(owner, EPlayerSkillState.ClickChoosePos)
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{
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}
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protected override void _OnEnter(NBaseState exitState,
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object param)
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{
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base._OnEnter(exitState, param);
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_areaSelector = AreaManager.instance.playerSkillAreaSelector;
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_areaSelector.EnterPreview(owner.readySkillConfig.ID);
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}
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protected override void _OnRunning()
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{
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base._OnRunning();
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if (_areaSelector.isFinished)
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{
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isFinished = true;
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if (_areaSelector.isReleased)
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{
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owner.selectedCellIndex = _areaSelector.releaseCellIndex;
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nextState = EPlayerSkillState.Release;
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}
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else
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{
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nextState = EPlayerSkillState.Idle;
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}
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}
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}
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protected override void _OnExit(NBaseState exitState,
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object param)
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{
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base._OnExit(exitState, param);
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_areaSelector.ExitPreview();
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}
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}
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}
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