NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Vehicle/State/BaseVehicleState.cs

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using Gameplay.Vehicle.Impl;
using LTGame;
namespace Gameplay.Vehicle.State
{
public class BaseVehicleState : NBaseState
{
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public readonly NormalVehicle owner;
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public BaseVehicleState(NormalVehicle owner, int id) : base(id)
{
this.owner = owner;
}
protected override void _OnEnter(NBaseState exitState,
object param)
{
}
protected override void _OnRunning()
{
}
protected override void _OnExit(NBaseState exitState,
object param)
{
}
}
}