31 lines
395 B
C#
31 lines
395 B
C#
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using PhxhSDK;
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using UnityEngine;
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using Framework;
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public class AudioUnityMgr: Singlenton<AudioUnityMgr>, IInitable, IStart, IUpdatable
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{
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public GameObject initGameObject;
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public void Start()
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{
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}
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public void Init()
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{
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}
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public void Release()
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{
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}
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public void Update(float dt)
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{
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}
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}
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