NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Guide/GuideGroup.cs

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using cfg.GuideCfg;
using System;
using System.Collections.Generic;
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namespace Gameplay.Guide
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{
/// <summary>
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/// 引导组
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/// </summary>
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public class GuideGroup
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{
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/// <summary>
/// 引导步骤
/// </summary>
private readonly LinkedList<GuideStepBase> linkGuideStep;
/// <summary>
/// 当前引导步骤
/// </summary>
private LinkedListNode<GuideStepBase> curStep;
#region 属性
/// <summary>
/// 引导组id
/// </summary>
public int GroupId
{
get; private set;
}
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/// <summary>
/// 是否引导中
/// </summary>
public bool IsGuiding
{
get { return curStep != null && curStep.Value.IsGuiding; }
}
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/// <summary>
/// 是否引导完成
/// </summary>
public bool IsComplete
{
get { return curStep != null && curStep == linkGuideStep.Last && E_GuideState.Complete == curStep.Value.GuideState; }
}
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/// <summary>
/// 当前引导步骤
/// </summary>
public GuideStepBase CurStep
{
get { return curStep.Value; }
}
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/// <summary>
/// 获取下一步引导id
/// </summary>
public int NextGroupId
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{
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get
{
if (null == linkGuideStep.Last)
return 0;
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return linkGuideStep.Last.Value.Cfg.NextId;
}
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}
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#endregion
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/// <summary>
/// 引导组构造
/// </summary>
/// <param name="groupId"></param>
/// <param name="linkCfg"></param>
/// <param name="isSkipBeginSkip">是否跳过起始步骤</param>
public GuideGroup(int groupId, LinkedList<DataGuideCfg> linkCfg, bool isSkipBeginSkip = false)
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{
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GroupId = groupId;
linkGuideStep = new();
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foreach (DataGuideCfg cfg in linkCfg)
{
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if (!isSkipBeginSkip)
{
linkGuideStep.AddLast(CreateGuideStep(cfg));
continue;
}
if (!cfg.IsBeginStep)
linkGuideStep.AddLast(CreateGuideStep(cfg));
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}
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curStep = linkGuideStep.First;
}
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/// <summary>
/// 开始引导
/// </summary>
public void BeginGuide()
{
if (null == curStep)
return;
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curStep.Value.StartGuide();
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}
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/// <summary>
/// 开始下一步引导
/// </summary>
public void BeginNextStep()
{
curStep = curStep.Next;
curStep.Value.StartGuide();
}
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/// <summary>
/// 开始指定步骤引导
/// </summary>
/// <param name="id"></param>
public void BeginGuideById(int id)
{
curStep = linkGuideStep.First;
while (null != curStep)
{
if (curStep.Value.Cfg.Id == id)
break;
curStep = curStep.Next;
}
curStep?.Value.StartGuide();
}
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/// <summary>
/// 结束引导
/// </summary>
public void EndGuide()
{
if (IsGuiding)
curStep.Value.EndGuide();
}
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/// <summary>
/// 创建引导步骤
/// </summary>
/// <param name="dataGuideCfg"></param>
/// <returns></returns>
private GuideStepBase CreateGuideStep(DataGuideCfg dataGuideCfg)
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{
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if (null == dataGuideCfg)
return null;
return dataGuideCfg.GuideStepType switch
{
E_GuideStepType.PlayVideo => new PlayVideoStep(dataGuideCfg),
E_GuideStepType.ClickButton => new ClickButtonStep(dataGuideCfg),
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E_GuideStepType.DragButton => new SliderButtonStep(dataGuideCfg),
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E_GuideStepType.ClickFloor => new ClickFloorStep(dataGuideCfg),
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E_GuideStepType.EnterHome => new EnterMainStateStep(dataGuideCfg),
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E_GuideStepType.ShowGuideTip => new ShowGuideTipStep(dataGuideCfg),
E_GuideStepType.EnterLevel => new EnterLevelStep(dataGuideCfg),
E_GuideStepType.Embattle => new LevelEmbattleStep(dataGuideCfg),
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E_GuideStepType.EmbattleVehicle => new LevelEmbattleStep(dataGuideCfg),
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E_GuideStepType.WaitLevelComplete => new WaitLevelOver(dataGuideCfg),
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E_GuideStepType.OpenChoosePerson => new OpenChoosePersonStep(dataGuideCfg),
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E_GuideStepType.Wait => new WaitStep(dataGuideCfg),
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E_GuideStepType.WaitOpenChangeName => new WaitOpenChangeName(dataGuideCfg),
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E_GuideStepType.WaitEditTeam => new WaitEditTeamStep(dataGuideCfg),
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E_GuideStepType.NoteStep => new NoteStep(dataGuideCfg),
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E_GuideStepType.SaveDefaultTeam => new SaveDefaultTeamStep(dataGuideCfg),
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E_GuideStepType.EnterEditTeam => new EnterEnterEditTeam(dataGuideCfg),
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E_GuideStepType.EnterTeamInfo => new EnterEnterTeamInfo(dataGuideCfg),
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E_GuideStepType.ClearTeam => new ClearTeamStep(dataGuideCfg),
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E_GuideStepType.DragButtonBattle => new SliderButtonBattleStep(dataGuideCfg),
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E_GuideStepType.SelectTeam => new SelectTeamStep(dataGuideCfg),
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_ => throw new Exception($"未处理类型:{dataGuideCfg.GuideStepType}"),
};
}
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}
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}