NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Debug/SROptions.ActorData.cs

53 lines
1.4 KiB
C#
Raw Normal View History

2025-02-21 13:27:50 +08:00
using cfg.ActorCfg;
using Gameplay.Common;
using Gameplay.Net;
using NLDPB;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine;
public partial class SROptions
{
[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("<22><><EFBFBD><EFBFBD>")]
public int Gold
{
get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.GoldItemId); }
}
[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("<22>Ŵ<EFBFBD>")]
public int Diamond
{
get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.DiamondItemId); }
}
[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("<22><><EFBFBD>õ<EFBFBD><C3B5><EFBFBD>")]
public int CreditPoint
{
get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.PurchaseDiamondID); }
}
[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("<22>ȼ<EFBFBD>")]
public int ActorLevel
{
get
{
DataActorLevel levelInfo = ActorLevelTableHelper.Instance.Get((int)Actor.Instance.Base.GetProp(ActorProp.Level));
var level = levelInfo.Level;
return level;
}
}
[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("ָ<>ӵ<EFBFBD><D3B5><EFBFBD>")]
public int Stamina
{
get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.EnergyPointID); }
}
[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("<color=#00BB00>ȷ<><C8B7><EFBFBD>޸<EFBFBD></color>")]
public void EditConfirm()
{
DebugUtil.Log("<22><><EFBFBD><EFBFBD><EFBFBD>޸Ĵ<DEB8><C4B4><EFBFBD><EFBFBD><E0BCAD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ");
}
}