53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
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using cfg.ActorCfg;
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using Gameplay.Common;
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using Gameplay.Net;
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using NLDPB;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using UnityEngine;
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public partial class SROptions
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{
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[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("<22><><EFBFBD><EFBFBD>")]
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public int Gold
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{
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get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.GoldItemId); }
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}
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[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("<22>Ŵ<EFBFBD>")]
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public int Diamond
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{
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get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.DiamondItemId); }
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}
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[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("<22><><EFBFBD>õ<EFBFBD><C3B5><EFBFBD>")]
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public int CreditPoint
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{
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get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.PurchaseDiamondID); }
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}
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[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("<22>ȼ<EFBFBD>")]
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public int ActorLevel
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{
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get
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{
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DataActorLevel levelInfo = ActorLevelTableHelper.Instance.Get((int)Actor.Instance.Base.GetProp(ActorProp.Level));
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var level = levelInfo.Level;
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return level;
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}
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}
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[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("ָ<>ӵ<EFBFBD><D3B5><EFBFBD>")]
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public int Stamina
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{
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get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.EnergyPointID); }
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}
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[Category("<22><><EFBFBD><EFBFBD>"), DisplayName("<color=#00BB00>ȷ<><C8B7><EFBFBD><EFBFBD></color>")]
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public void EditConfirm()
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{
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DebugUtil.Log("<22><><EFBFBD><EFBFBD><EFBFBD>Ĵ<DEB8><C4B4>룬<EFBFBD>༭<EFBFBD><E0BCAD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ");
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}
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}
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