NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_LevelSelectController.cs

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C#
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2023-10-24 14:58:21 +08:00
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
public class UI_LevelSelectController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Button Button_Back;
public TMP_Text Text_Back;
public Button Button_Home;
public Image Image_ChapterBG;
public Image Image_LevelBG;
public Image Image_LevelTitle;
public TMP_Text Text_ChapterNum;
public TMP_Text Text_ChapterName;
public Image Image_ProcessBG;
public Image Image_LevelProcess;
public Image Image_ProcessBar;
public TMP_Text Text_StarNum;
public Image Image_Box01;
public TMP_Text Text_BoxStar01;
public Image Image_Box02;
public TMP_Text Text_BoxStar02;
public Image Image_Box03;
public TMP_Text Text_BoxStar03;
public TMP_Text Text_NoBoxNum01;
public TMP_Text Text_NoBoxNum02;
public TMP_Text Text_NoBoxNum03;
public Image Image_SelectBG;
public Button Button_Read;
public TMP_Text Text_Read;
public Button Button_Simple;
public TMP_Text Text_Simple;
public Button Button_Hard;
public TMP_Text Text_Hard;
public Image Image_WhiteRect;
public Image Image_Read;
public Image Image_Simple;
public Image Image_RedRect;
public Image Image_Hard;
///Auto Gen End///
// Use this for initialization
public override void OnAwake()
{
//bind UI GameObj
UI_LevelSelectBinder.GetComponents(this);
}
//invoke when open window
protected override void OnOpenWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnCloseWindow(bool destroy = false)
{
}
}