2024-09-24 12:49:44 +08:00
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namespace Gameplay.Common
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2023-08-22 19:08:45 +08:00
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{
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public static class CodeDefine
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{
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public const float MORALE_RECOVER_TIME = 3F;
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2024-05-31 19:44:10 +08:00
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public const int HOLD_FLAG_BUFF_ID = 7;
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2023-08-22 19:08:45 +08:00
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2024-07-19 15:34:09 +08:00
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public const int BLEED_BUFF_ID = 8;
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2024-09-24 12:49:44 +08:00
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public static bool ENABLE_FIGHT_NORMAL_ATTACK_LOG = false;
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2024-10-09 15:05:37 +08:00
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public static class Fight
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{
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/// <summary>
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/// 血量无敌
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/// </summary>
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public static bool HP_NOCOST = false;
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/// <summary>
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/// 护盾无敌
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/// </summary>
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public static bool SHIELD_NOCOST = false;
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/// <summary>
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/// 士气无敌
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/// </summary>
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public static bool MORALE_NOCOST = false;
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public static bool HP_NOCOST_ENEMY = false;
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public static bool SHIELD_NOCOST_ENEMY = false;
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public static bool MORALE_NOCOST_ENEMY = false;
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}
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2023-08-22 19:08:45 +08:00
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}
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}
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