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using Cysharp.Threading.Tasks;
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using Framework;
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using Gameplay;
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using Gameplay.Net;
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using TMPro;
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using UnityEngine.UI;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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public class UI_EditIntroductionController : UIWindow
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{
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//UI GameObj
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///Auto Gen Start///
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public Image Image_Bg;
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public Button Button_Close;
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public TMP_Text Text_Title;
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public TMP_InputField InputField_Introduction;
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public TMP_Text Text_Tip;
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public Button Button_Confirm;
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public RawImage rawImageGaussianBlurMask;
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///Auto Gen End///
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// deal with input data
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public override void PreLoad(object data = null)
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{
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}
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public static async UniTask<UIWindow> Open()
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{
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CommonUtils.CaptureScreenshot(); // 截取当前屏幕截图
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return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_EditIntroduction);
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}
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// Use this for initialization
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public override void OnInit()
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{
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//bind UI GameObj
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UI_EditIntroductionBinder.GetComponents(this);
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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EventManager.Instance.Register(EventManager.EventName.PlayerInfoUpdate, OnChangeInfo);
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BindButton(Button_Close, OnCloseClick);
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BindButton(Button_Confirm, OnConfirmClick);
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}
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//invoke when open window
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protected override void OnShowWindow(object data = null)
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{
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}
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//invoke when reload window
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protected override void OnReloadWindow(object data = null)
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{
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}
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//invoke when close window
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protected override void OnHideWindow()
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{
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}
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//invoke when destroy
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public override void OnRelease()
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{
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base.OnRelease();
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EventManager.Instance.Unregister(EventManager.EventName.PlayerInfoUpdate, OnChangeInfo);
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}
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protected override void OnCloseClick()
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{
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base.OnCloseClick();
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CloseWindow();
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}
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void OnConfirmClick()
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{
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DebugUtil.Log("修改个性签名:" + InputField_Introduction.text);
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//CommonUtils.ShowMessageTips("签名系统后续开放,敬请期待!");
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NetHelper.SetPlayerIntroduction(InputField_Introduction.text);
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}
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void OnChangeInfo()
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{
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CloseWindow();
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}
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}
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