NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_WriteNameController.cs

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3.7 KiB
C#
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using Code.Scripts.Gameplay.Game;
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using Cysharp.Threading.Tasks;
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using Framework;
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using Gameplay;
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using Gameplay.Guide;
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using Gameplay.Net;
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using NLDPB;
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using System;
using TMPro;
using UnityEngine;
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using UnityEngine.UI;
/// <summary>
/// 改名UI
/// </summary>
public class UI_WriteNameController : UIWindow
{
/// <summary>
/// 打开改名界面
/// </summary>
/// <returns></returns>
public static async UniTask<UIWindow> Open()
{
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CommonUtils.CaptureScreenshot(); // 截取当前屏幕截图
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return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_WriteName);
}
#region UI
/// <summary>
/// 高斯模糊遮罩
/// </summary>
private RawImage rawImageGaussianBlurMask;
/// <summary>
/// 确定按钮
/// </summary>
private Button buttonConfirm;
/// <summary>
/// 输入框
/// </summary>
private TMP_InputField inputField;
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/// <summary>
/// 关闭按钮
/// </summary>
private Button Button_Close;
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#endregion
/// <summary>
/// 最大长度
/// </summary>
private const int MAX_LENGT = 8;
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private string curName;
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public override void OnInit()
{
rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
buttonConfirm = GetComponent<Button>("Image_BG/Button_Confirm");
inputField = GetComponent<TMP_InputField>("Image_BG/InputField (TMP)");
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Button_Close = GetComponent<Button>("Image_BG/Button_Close");
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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BindButton(buttonConfirm, OnConfirm);
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BindButton(Button_Close, OnCloseClick);
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EventManager.Instance.Register(EventManager.EventName.PlayerInfoUpdate, OnChangeName);
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EventManager.Instance.Register(EventManager.EventName.SetName, OnChangeName);
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}
protected override void OnShowWindow(object data = null)
{
base.OnShowWindow(data);
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curName = Actor.Instance.Base.Nickname;
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}
public override void OnRelease()
{
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EventManager.Instance.Unregister(EventManager.EventName.SetName, OnChangeName);
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EventManager.Instance.Unregister(EventManager.EventName.PlayerInfoUpdate, OnChangeName);
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base.OnRelease();
}
/// <summary>
/// 设置名字
/// </summary>
/// <param name="name"></param>
private void SetName(string name)
{
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NetHelper.SetPlayerName(name);
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}
#region 回调方法
/// <summary>
/// 关闭
/// </summary>
private void OnClose()
{
CloseWindow();
}
/// <summary>
/// 确定选择
/// </summary>
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private async void OnConfirm()
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{
if (string.IsNullOrWhiteSpace(inputField.text))
{
UITipsManager.ShowConfirmOne("提示", "输入名字无效", null);
return;
}
if (inputField.text.Length > MAX_LENGT)
{
UITipsManager.ShowConfirmOne("提示", $"长度在1-{MAX_LENGT}个字符", null);
return;
}
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await UI_NameConfirmWindowController.Open($"确定取名'{inputField.text}'吗?", () => { SetName(inputField.text); });
//UITipsManager.ShowConfirmTwo("tis", $"确定取名'{inputField.text}'吗?", (Action)(() => { SetName(inputField.text); }), null);
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}
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private void OnChangeName()
{
if (GuideManager.Instance.IsGuiding)
{
if (GameStateManager.Instance.GetCurState() is GameStateStory gameStateStory)
gameStateStory.IsReady = true;
}
OnClose();
}
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protected override void OnCloseClick()
{
if (!GuideManager.Instance.IsGuiding)
{
base.OnCloseClick();
OnClose();
}
}
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#endregion
}