NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Scene/PostProcessInstructor.cs

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2024-01-15 19:26:08 +08:00
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
public class PostProcessInstructor : MonoBehaviour
{
[LabelText("网格合并节点")]
[ListDrawerSettings(AlwaysAddDefaultValue = false)]
public List<Transform> combinedRoots = new();
[LabelText("美术根节点")]
public Transform Art;
[LabelText("地面")]
public Transform Ground;
[LabelText("雾")]
public Transform Fog;
[LabelText("后处理预制体")]
public bool processPrefab;
}