2023-10-19 15:00:19 +08:00
|
|
|
|
using Framework;
|
|
|
|
|
|
using Gameplay.Net;
|
|
|
|
|
|
using System;
|
2023-11-22 15:05:43 +08:00
|
|
|
|
using Code.Scripts.Gameplay.Game;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
using Debug = DebugUtil;
|
|
|
|
|
|
|
|
|
|
|
|
namespace Gameplay.Level
|
|
|
|
|
|
{
|
|
|
|
|
|
public partial class LevelManager
|
|
|
|
|
|
{
|
|
|
|
|
|
//todo 修改服务器回消息底层逻辑后处理进入关卡失败的逻辑
|
|
|
|
|
|
|
|
|
|
|
|
const int NO_LEVEL_FLAG = -1;
|
|
|
|
|
|
|
|
|
|
|
|
private int _levelIDTryToEnter = NO_LEVEL_FLAG;
|
2023-12-26 18:19:05 +08:00
|
|
|
|
private object _levelParam;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
private Action _enterLevelFinishCallBack;
|
|
|
|
|
|
private Action _exitLevelFinishCallBack;
|
2023-11-22 15:05:43 +08:00
|
|
|
|
|
|
|
|
|
|
public bool IsInLevel { get; private set; }
|
2023-10-19 15:00:19 +08:00
|
|
|
|
public bool IsSuccess { get; private set; }
|
2023-11-22 15:05:43 +08:00
|
|
|
|
public LevelInfo CurrLevel { get; private set; }
|
2023-10-19 15:00:19 +08:00
|
|
|
|
|
|
|
|
|
|
private void InitAction()
|
|
|
|
|
|
{
|
2023-11-22 15:05:43 +08:00
|
|
|
|
IsInLevel = false;
|
|
|
|
|
|
CurrLevel = null;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
RegisterEventAction();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void ReleaseAction()
|
|
|
|
|
|
{
|
|
|
|
|
|
UnregisterEventAction();
|
|
|
|
|
|
_enterLevelFinishCallBack = null;
|
|
|
|
|
|
_exitLevelFinishCallBack = null;
|
2023-12-26 18:19:05 +08:00
|
|
|
|
_levelParam = null;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void RegisterEventAction()
|
|
|
|
|
|
{
|
|
|
|
|
|
EventManager.Instance.Register(EventManager.EventName.ServerResponseEnterLevel, OnServerResponseEnterLevel);
|
2023-11-22 15:05:43 +08:00
|
|
|
|
EventManager.Instance.Register<ItemList>(EventManager.EventName.ServerResponseExitLevel,
|
|
|
|
|
|
OnServerResponseExitLevel);
|
2023-10-19 15:00:19 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void UnregisterEventAction()
|
|
|
|
|
|
{
|
2023-11-22 15:05:43 +08:00
|
|
|
|
EventManager.Instance.Unregister(EventManager.EventName.ServerResponseEnterLevel,
|
|
|
|
|
|
OnServerResponseEnterLevel);
|
|
|
|
|
|
EventManager.Instance.Unregister<ItemList>(EventManager.EventName.ServerResponseExitLevel,
|
|
|
|
|
|
OnServerResponseExitLevel);
|
2023-10-19 15:00:19 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//服务器回消息,进入关卡
|
|
|
|
|
|
private void OnServerResponseEnterLevel()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (_levelIDTryToEnter != NO_LEVEL_FLAG)
|
|
|
|
|
|
{
|
2023-11-22 15:05:43 +08:00
|
|
|
|
var levelInfo = LevelManager.Instance.GetLevelInfoByID(_levelIDTryToEnter);
|
|
|
|
|
|
if (levelInfo.IsStory)
|
|
|
|
|
|
GameStateManager.Instance.ChangeState(new GameStateStory(levelInfo.StoryID));
|
|
|
|
|
|
else
|
|
|
|
|
|
GameStateManager.Instance.ChangeState(new GameStateLevel(_levelIDTryToEnter));
|
|
|
|
|
|
CurrLevel = levelInfo;
|
|
|
|
|
|
IsInLevel = true;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
_enterLevelFinishCallBack?.Invoke();
|
|
|
|
|
|
_enterLevelFinishCallBack = null;
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
Debug.LogError($"levelID 不合法,无法进入关卡,levelID:{_levelIDTryToEnter}");
|
2023-11-22 15:05:43 +08:00
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
_levelIDTryToEnter = NO_LEVEL_FLAG;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void OnServerResponseExitLevel(ItemList itemList)
|
|
|
|
|
|
{
|
2023-11-22 15:05:43 +08:00
|
|
|
|
if (!IsInLevel)
|
2023-10-19 15:00:19 +08:00
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError("当前未处于关卡中");
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2023-11-22 15:05:43 +08:00
|
|
|
|
|
|
|
|
|
|
if (CurrLevel.IsStory)
|
|
|
|
|
|
ExitLevelDirectly();
|
2023-10-19 15:00:19 +08:00
|
|
|
|
else
|
|
|
|
|
|
{
|
2023-11-22 15:05:43 +08:00
|
|
|
|
if (IsSuccess)
|
|
|
|
|
|
{
|
|
|
|
|
|
_ = UIManager.Instance.OpenWindow(UINameConst.UIPassGame, itemList);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
2023-10-19 15:00:19 +08:00
|
|
|
|
{
|
2023-11-22 15:05:43 +08:00
|
|
|
|
if (!UIManager.Instance.IsWindowOpening(UINameConst.UIDefeatGame))
|
|
|
|
|
|
{
|
|
|
|
|
|
_ = UIManager.Instance.OpenWindow(UINameConst.UIDefeatGame);
|
|
|
|
|
|
}
|
2023-10-19 15:00:19 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#region API
|
2023-11-22 15:05:43 +08:00
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
//向服务器发送消息准备进入关卡
|
2023-12-26 18:19:05 +08:00
|
|
|
|
public void TryEnterLevel(int id, Action finishCallback = null, object param = null)
|
2023-10-19 15:00:19 +08:00
|
|
|
|
{
|
2023-11-22 15:05:43 +08:00
|
|
|
|
if (IsInLevel)
|
2023-10-19 15:00:19 +08:00
|
|
|
|
{
|
2023-11-22 15:05:43 +08:00
|
|
|
|
Debug.LogError($"进入关卡失败!当前正处于关卡中!当前关卡ID:{CurrLevel.ID}");
|
2023-10-19 15:00:19 +08:00
|
|
|
|
return;
|
|
|
|
|
|
}
|
2023-11-22 15:05:43 +08:00
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
var levelInfo = GetLevelInfoByID(id);
|
|
|
|
|
|
if (levelInfo == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2023-11-22 15:05:43 +08:00
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
if (!levelInfo.CanEnter)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError($"关卡无法进入,id:{id}");
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2023-11-22 15:05:43 +08:00
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
NetHelper.EnterLevel((uint)id, 0);
|
|
|
|
|
|
_enterLevelFinishCallBack = finishCallback;
|
2023-12-26 18:19:05 +08:00
|
|
|
|
_levelParam = param;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
_levelIDTryToEnter = id;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//向服务器发送消息退出关卡
|
|
|
|
|
|
public void TryExitLevel(bool isSuccess, Action finishCallback = null)
|
|
|
|
|
|
{
|
2023-11-22 15:05:43 +08:00
|
|
|
|
if (!IsInLevel)
|
2023-10-19 15:00:19 +08:00
|
|
|
|
{
|
|
|
|
|
|
Debug.LogError("当前未处于关卡中");
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2023-11-08 15:05:19 +08:00
|
|
|
|
|
2023-11-22 15:05:43 +08:00
|
|
|
|
var starCount = CurrentLevel?.StarCount ?? 0;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
IsSuccess = isSuccess;
|
|
|
|
|
|
NetHelper.ExitLevel(isSuccess, (uint)starCount);
|
|
|
|
|
|
_exitLevelFinishCallBack = finishCallback;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void ExitLevelDirectly()
|
|
|
|
|
|
{
|
2023-12-26 18:19:05 +08:00
|
|
|
|
if (!CurrLevel.IsStory)
|
2023-12-22 13:19:20 +08:00
|
|
|
|
TeamManager.Instance.Release();
|
2023-11-22 15:05:43 +08:00
|
|
|
|
CurrLevel = null;
|
|
|
|
|
|
IsInLevel = false;
|
|
|
|
|
|
_exitLevelFinishCallBack?.Invoke();
|
|
|
|
|
|
_exitLevelFinishCallBack = null;
|
2023-10-19 15:00:19 +08:00
|
|
|
|
GameStateManager.Instance.ChangeState(new GameStateMainScene());
|
|
|
|
|
|
}
|
2023-10-30 18:33:18 +08:00
|
|
|
|
|
|
|
|
|
|
public void GetStarReward(int chapterID, int index)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (_chapterInfoDic.TryGetValue(chapterID, out var chapterInfo))
|
|
|
|
|
|
{
|
|
|
|
|
|
if (chapterInfo.CanGetReward(index))
|
|
|
|
|
|
{
|
2023-10-30 19:43:25 +08:00
|
|
|
|
DebugUtil.Log($"[Level] 发送领取章节奖励!章节ID{chapterID} index:{index}");
|
2023-10-30 18:33:18 +08:00
|
|
|
|
NetHelper.ChapterReward((uint)chapterID, (uint)index);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Debug.LogError($"无法领取章节奖励,chapter ID:{chapterID} index:{index}");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2023-10-19 15:00:19 +08:00
|
|
|
|
#endregion API
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|