NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/Constants/Constants.Layer.cs

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using UnityEngine;
namespace Framework
{
public partial class Constants
{
public class Layer
{
public const string DEFAULT_NAME = "Default";
public const string UIVIEW_NAME = "UIView";
public const string UI_NAME = "UI";
public const string GROUND_NAME = "Ground";
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public const string SKILL_NAME = "Skill";
public static readonly int DEFAULT = LayerMask.NameToLayer(DEFAULT_NAME);
public static readonly int UIVIEW = LayerMask.NameToLayer(UIVIEW_NAME);
public static readonly int UI = LayerMask.NameToLayer(UI_NAME);
public static readonly int GROUND = LayerMask.NameToLayer(GROUND_NAME);
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public static readonly int SKILL = LayerMask.NameToLayer(SKILL_NAME);
}
}
}