NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/Constants/Constants.Path.cs

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namespace Framework
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{
public partial class Constants
{
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public const string EMPTY_SCENE_PATH = "Assets/Scenes/Empty.unity";
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public const string MAP_ASSET_PATH_WITHOUT_ASSET = "Level/Maps/";
public const string MAP_ASSET_PATH = "Assets/" + MAP_ASSET_PATH_WITHOUT_ASSET;
public const string MAP_ASSET_FORMAT_PATH = MAP_ASSET_PATH + "{0}.prefab";
public const string MAP_CONFIG_FORMAT_PATH = "Assets/Config/Maps/{0}.json";
public const string LEVEL_CONFIG_FORMAT_PATH = "Assets/Config/Levels/{0}.json";
public const string LEVEL_LIST_PATH = "Assets/Config/Levels/LevelList.json";
public const string MAP_TEXTURE_PATH_WITHOUT_ASSET = "Art/Scene/Map/Mat";
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public const string TERRAIN_TYPE_CONFIG_PATH = "Assets/Config/Maps/TerrainTypes.json";
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public const string SKILL_CONFIG_FORMAT_PATH = "Assets/Config/Skills/LogicAssets/logic_{0}.json";
public const string ANIMATOR_CONFIG_FORMAT_PATH = "Assets/Config/Skills/AnimatorInfos/animator_{0}.json";
public const string MAP_STRUCTURE_PATH_WITHOUT_ASSET = "Art/Character/Prefabs/Structure";
public const string LEVEL_NPC_PATH_WITHOUT_ASSET = "Art/Character/Prefabs/Enemy";
public const string LEVEL_NPC_PATH = "Assets/Art/Character/Prefabs/Enemy/{0}.prefab";
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public const string CHARACTER_ERROR = "Assets/Art/Character/Prefabs/Players/P_Error.prefab";
public const string DATA_FORMAT_PATH = "Assets/Config/Data/{0}.json";
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public const string VEHICLE_OUTPUT_PATH = "Assets/Art_Out/AutoGen/Vehicle/{0}";
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public const string AI_ASSET_FORMAT_PATH = "Assets/Config/AI/{0}.asset";
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public const string SHADER_FADEOUT_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_Dead.shader";
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public const string SHADER_SIMPLE_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_Simple.shader";
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// public const string UI_HEAD_PATH = "Assets/Art/UI/SplitTexture/Icon/HeadPic/Alive/";
// public const string UI_DEAD_HEAD_PATH = "Assets/Art/UI/Texture/Icon/HeadPic/Death/";
public const string UI_POSTER_DEFAULT_PATH = "Assets/Art/UI/SplitTexture/Poster/Poster_Default/";
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public const string UI_MORALE_TEX_PATH = "Assets/Art/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_TeamQueue/";
public const string UI_NUMBER_TEX_PATH = "Assets/Art/UI/Texture/CommonTextures/NumBer/UI_Time_0";
public const string UI_RETREATE_STATE_MAP = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InMap/UI_Battle_State_Retreat_Map.png";
public const string UI_SUPPRESS_STATE_MAP = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InMap/UI_Battle_State_Suppress_Map.png";
public const string UI_INVEHICLE_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_VehicleParalysis.png";
public const string UI_RETREATE_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_Retreat.png";
public const string UI_SUPPRESS_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_Suppress.png";
public const string UI_TEAM_UNIT_INDEX_PATH = "Assets/Art/UI/Texture/UI_Pic_Level/SerialNumber/UI_0{0}.png";
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public const string STORY_PREVIEW_TALK_OBJ = "Assets/Art/Story/preview_res/obj_talk.prefab";
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// public const string EMOJI_PREFAB_PATH = "Assets/Art/Character/Prefabs/Emoji/prefab_emoji.prefab";
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public const string TEAM_EDIT_PREFAB_PATH = "Assets/Scenes/TeamEdit/TeamPreviewNode.prefab";
public const string AUDIO_MUSIC_PATH = "Assets/Audio/Music/";
public const string AUDIO_CUE_ACB_STREAMING = "Assets/Audio/Music/CueSheet_S_ProjNLD.acb";
public const string AUDIO_CUE_ACB = "Assets/Audio/Music/CueSheet_ProjNLD.acb";
public const string AUDIO_CUE_ACF = "Assets/Audio/Music/CueSheet_ProjNLD.acf";
public const string UI_INTERFACE_PREVIEW_PREFAB_PATH = "Assets/Scenes/UI_InterfacePreview/UI_InterfacePreviewNode.prefab";
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public const string UI_Vehicle_IconPath = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/VehicleChoose/";
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/// <summary>
/// 关卡选关场景
/// </summary>
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public const string UI_LEVEL_SELECTED_SCENE_PATH = "Assets/Scenes/UI/UI_LevelSelect.unity";
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/// <summary>
/// 商店图标路径
/// </summary>
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public const string UI_SHOP_ICON_PATH = "Assets/Art/UI/Texture/Icon/"; // 临时使用
/// <summary>
/// 主场景路径
/// </summary>
public const string MAIN_SCENE_PATH = "Assets/Scenes/MainScene.unity";
/// <summary>
/// 营地场景路径
/// </summary>
public const string CAMP_SCENE_PATH = "Assets/Scenes/CampScene.unity";
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/// <summary>
/// 抽卡场景
/// </summary>
public const string RAFFLE_SCENE_PATH = "Assets/Scenes/GacyaScene.unity";
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public const string START_SCENE_PATH = "Assets/Scenes/StartScene.unity";
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/// <summary>
/// 载具场景
/// </summary>
public const string UI_VEHICLE_CHOOSE_SCENE_PATH = "Assets/Scenes/VehicleScene.unity";
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//突破Icon
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public const string UI_Cultivata_BreakIconFolder = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_RankUp/";
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//觉醒Icon
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public const string UI_Cultivata_AwakeIconFolder = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_AdvanceUp/";
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//技能Icon
public const string UI_Cultivata_skillIconFolder = "Assets/Art/UI/Texture/Icon/Skills/";
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public const string UI_Vehicle_HeadFolder = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/UI_LevelUp/";
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public const string UI_PlaySkill_IconPathFolder = "Assets/Art/UI/Texture/Icon/Skills/";
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//护送对象路径
public const string LEVEL_PROTECT_UNIT_PATH = "Art/Character/Prefabs/Protect";
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public const string UI_SHOP_SCENE_PATH = "Assets/Scenes/ShopScenes.unity";
//血条、状态、伤害飘字路径
public const string UI_STATE_BAR_SELF_CHARACTER = "Assets/Art/UI/Prefab/LevelSceneUI/UI_CharacterState_Bar.prefab";
public const string UI_STATE_BAR_SELF_VEHICLE = "Assets/Art/UI/Prefab/LevelSceneUI/UI_VehicleState_Bar.prefab";
public const string UI_STATE_BAR_SELF_PROTECTED = "Assets/Art/UI/Prefab/LevelSceneUI/UI_Protected_Bar.prefab";
public const string UI_STATE_BAR_SELF_SUMMON = "Assets/Art/UI/Prefab/LevelSceneUI/UI_Summon_Bar.prefab";
public const string UI_STATE_BAR_SELF_BUILDING = "Assets/Art/UI/Prefab/LevelSceneUI/UI_Summon_Bar.prefab";
public const string UI_STATE_BAR_ENEMY_CHARACTER = "Assets/Art/UI/Prefab/LevelSceneUI/UI_EnemyState_Bar.prefab";
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public const string UI_STATE_BAR_ENEMY_VEHICLE = "Assets/Art/UI/Prefab/LevelSceneUI/UI_Enemy_VehicleState_Bar.prefab";
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public const string UI_STATE_BAR_ENEMY_BUILDING = "Assets/Art/UI/Prefab/LevelSceneUI/UI_Enemy_Building_Bar.prefab";
public const string UI_DAMAGE_PREFAB_PATH = "Assets/Art/UI/Prefab/LevelSceneUI/UICharacterDamage.prefab";
public const string BUFF_ICON_PATH = "Assets/Art/UI/Texture/UI_Pic_Level/BuffIcon/{0}.png";
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//战场内
public const string UI_SPEED_PATH_0 = "Assets/Art/UI/Texture/CommonTextures/NumBer/UI_Battle_Speed_{0}X_00.png";
public const string UI_SPEED_PATH_1 = "Assets/Art/UI/Texture/CommonTextures/NumBer/UI_Battle_Speed_{0}X_01.png";
public const string UI_SPEED_GEAR_03_OFF = "Assets/Art/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_NewClock/UI_03XOff.png";
public const string UI_SPEED_GEAR_03_ON = "Assets/Art/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_NewClock/UI_03XOn.png";
public const string UI_JOB_INFIGHT = "Assets/Art/UI/Texture/UI_Pic_Level/Job/{0}";
// 编队职业
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public const string UI_Profession_Icon = "Assets/Art/UI/Texture/UI_Pic_Team/UI_CharacterCancel/NewTeamInfo/UI_Profession_{0}.png";
public const string UI_Profession_Unlimited_Icon = "Assets/Art/UI/Texture/UI_Pic_Team/UI_CharacterCancel/NewTeamInfo/UI_Character.png";
// 羁绊图标
public const string UI_REGION_ICON = "Assets/Art/UI/Texture/Icon/CharacterRegion/UI_CharacterRegion_0{0}.png";
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/// <summary>
/// 角色阵营图标路径
/// </summary>
public const string UI_CHARACTER_REGION_ICON_PATH = "Assets/Art/UI/Texture/Icon/CharacterRegion/{0}";
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}
}