2023-08-22 19:08:45 +08:00
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namespace Gameplay.Character
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{
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public static class EAnimUpState
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{
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public const int RELOAD = -1;
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public const int IDLE = 0;
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public const int NORMAL_SHOOT = 1;
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public const string S_RELOAD = "reload";
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public const string S_IDLE = "idle";
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public const string S_ATTACK = "attack";
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public const string S_C_IDLE = "c_idle";
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public const string S_C_ATTACK = "c_attack";
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public const string S_C_RELOAD = "c_reload";
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2024-10-17 14:50:33 +08:00
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2024-10-21 16:48:33 +08:00
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public const string S_ATTACK_END = "interval";
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2024-10-17 14:50:33 +08:00
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public const string S_C_ATTACK_END = "c_idle";
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2023-08-22 19:08:45 +08:00
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}
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}
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