NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Common/LayerDefine.cs

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921 B
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gameplay.Common
{
public static class LayerDefine
{
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public const int Default = 0;
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public const int UIView = 3;
public const int UI = 5;
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public const int UNIT = 6;
public const int GROUND = 7;
public const int Skill = 8;
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public const int TeamEdit = 9;
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/// <summary>
/// 头部渲染层
/// </summary>
public const int UnitHead = 12;
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/// <summary>
/// 照亮区域
/// </summary>
public const int LightArea = 13;
/// <summary>
/// UI最高层级盖住特效和模型
/// </summary>
public const int UITop = 15;
public const int TeamSelf = 16;
public const int TeamEnemy = 17;
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}
}