NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Game/MyGame.cs

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using Framework;
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using Framework.Condition;
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using Gameplay;
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using Gameplay.Level;
using Gameplay.SubSystems;
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using Gameplay.Guide;
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using PhxhSDK;
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using EventManager = Framework.EventManager;
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public class MyGame : Game
{
protected override void _RegisterSubSystems()
{
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_Register<FirstSubSystem>();
_Register<EventManager>();
_Register<AudioManager>();
//_Register<AudioCriManager>();
_Register<StorageMgr>();
_Register<GameplayInfoManager>();
_Register<TableManager>();
// add your subsystem or manager here
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_Register<CameraManager>();
_Register<GameSceneManager>();
_Register<UIManager>();
_Register<AppManager>();
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_Register<LoadingManager>();
_Register<Gameplay.Net.NetManager>();
_Register<Gameplay.Net.AppConfig>();
_Register<Gameplay.Net.Actor>();
_Register<ConditionManager>();
_Register<ConditionReactor>();
_Register<RedPointManager>();
_Register<CharacterDataInfoManager>();
_Register<VehicleCultivateDataManager>();
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_Register<TeamEditManager>();
_Register<GameReconnectMgr>();
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_Register<WaitingForServer>();
_Register<TaskManager>();
_Register<SignUpManager>();
_Register<UITipsManager>();
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// add your subsystem or manager here
_Register<LevelManager>();
_Register<PVPManager>();
_Register<GameStateManager>();
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_Register<MailSystem>();
_Register<SystemManager>();
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_Register<TransitionManager>();
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_Register<ShowManager>();
_Register<DialogueManager>();
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_Register<GuideManager>();
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_Register<TeamMarkManager>();
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_Register<BIManager>();
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SDKManager.Instance.Init();
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}
protected override void _OnAllSystemStarted()
{
GameStateManager.Instance.ChangeState(new GameStateStart());
}
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private void _Register<T>() where T : class, new()
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{
_subSystemManager.AddSubSystem<T>();
}
}