NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/PlayerSkill/Logic/PlayerSkillLogic02.cs

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using System.Collections.Generic;
using Gameplay.Common;
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using Gameplay.Unit;
using Gameplay.Unit.Data;
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namespace Gameplay.PlayerSkill.Logic
{
/// <summary>
/// 所有友军角色进入撤退状态
/// </summary>
public class PlayerSkillLogic02 : PlayerSkillLogic01
{
protected override void _SearchUnits()
{
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var allUnits = GameUnitManager.instance.infightUnits;
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_selectUnits = new List<GameUnit>();
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for (var i = 0; i < allUnits.count; ++i)
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{
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var unit = allUnits.GetByIndex(i);
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// 只针对己方单位
if (unit.commonData.troopId != owner.playerUnit.commonData.troopId) continue;
// 只针对角色生效
if (unit.gameunitType != EGameUnitType.Character) continue;
_selectUnits.Add(unit);
}
}
}
}