2024-05-17 16:02:05 +08:00
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namespace Gameplay.Unit.Data
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{
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public class ContinueAttackData
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{
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2024-05-17 16:15:49 +08:00
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public bool needRecord;
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2024-05-17 16:02:05 +08:00
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public GameUnit hitUnit;
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public float lastHitTime;
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public int continueHitCount;
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public int maxHitCount;
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public float damageAddPercent;
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public float clearTime;
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2024-10-25 12:55:55 +08:00
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/// <summary>
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/// 如果为 -1,为不筛选
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/// </summary>
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public int jobType = -1;
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2024-05-17 16:02:05 +08:00
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}
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}
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