NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GenCode/Luban/DataTable/Tables.cs

448 lines
22 KiB
C#
Raw Normal View History

2023-08-22 19:08:45 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using SimpleJSON;
using Framework;
using System;
namespace cfg
{
public sealed partial class Tables
{
public CharacterCfg.CharacterAttri CharacterAttri {get; }
public ActorCfg.Item Item {get; }
public CharacterCfg.CharacterLevelExp CharacterLevelExp {get; }
public BuffCfg.BuffConfig BuffConfig {get; }
public CharacterCfg.CharacterBreak CharacterBreak {get; }
public SkillCfg.SkillConfig SkillConfig {get; }
public BulletCfg.BulletConfig BulletConfig {get; }
public AreaCfg.AreaConfig AreaConfig {get; }
public EffectCfg.EffectConfig EffectConfig {get; }
public SummonCfg.SummonConfig SummonConfig {get; }
public StringCfg.StringConfig StringConfig {get; }
public GlobalConfig GlobalConfig {get; }
public CharacterCfg.CharacterAwaking CharacterAwaking {get; }
public CharacterCfg.CharacterLikability CharacterLikability {get; }
public CharacterCfg.CharacterSkillLevel CharacterSkillLevel {get; }
public MonsterCfg.MonsterLevelUp MonsterLevelUp {get; }
public MonsterCfg.MonsterClass MonsterClass {get; }
public MonsterCfg.Monster Monster {get; }
2023-12-11 14:19:55 +08:00
public ActorCfg.TaskMain TaskMain {get; }
2023-08-22 19:08:45 +08:00
public WeaponCfg.WeaponConfig WeaponConfig {get; }
2023-10-19 15:00:19 +08:00
public CharacterCfg.SkinCfg SkinCfg {get; }
2023-08-22 19:08:45 +08:00
public VehicleCfg.VehicleConfig VehicleConfig {get; }
public CharacterCfg.JobAttri JobAttri {get; }
public CharacterCfg.FactionAttri FactionAttri {get; }
public CharacterCfg.ArmyAttri ArmyAttri {get; }
public BoundsCfg.BoundsConfig BoundsConfig {get; }
2023-11-01 15:03:24 +08:00
public ConditionConfig ConditionConfig {get; }
2023-08-22 19:08:45 +08:00
public LevelCfg.Level Level {get; }
2023-10-19 15:00:19 +08:00
public TireMarkCfg.TireMarkConfig TireMarkConfig {get; }
public DeviceCfg.DeviceConfig DeviceConfig {get; }
public DeviceCfg.PerformanceConfig PerformanceConfig {get; }
public SkillCfg.SkillReferConfig SkillReferConfig {get; }
public ActorCfg.Rewards Rewards {get; }
2023-10-24 13:10:28 +08:00
public LevelCfg.Chapter Chapter {get; }
2023-10-19 15:00:19 +08:00
public AudioCfg.Audios Audios {get; }
public ActorCfg.VehicleUpgrade VehicleUpgrade {get; }
public LevelCfg.TerrianProp TerrianProp {get; }
public LevelCfg.DayNightProp DayNightProp {get; }
public LevelCfg.WeatherProp WeatherProp {get; }
public EmojCfg.EmojiConfig EmojiConfig {get; }
public VihecleCultivateCfg.VehicleUpgradeBonusAttri VehicleUpgradeBonusAttri {get; }
public VihecleCultivateCfg.VehicleSkllUpgrade VehicleSkllUpgrade {get; }
public LevelCfg.LevelGroupConfig LevelGroupConfig {get; }
public ActorCfg.ActorLevel ActorLevel {get; }
public RedPoint.RedPointConfig RedPointConfig {get; }
public StoryCfg.MotionMapperConfig MotionMapperConfig {get; }
public StoryCfg.PlayerMapperConfig PlayerMapperConfig {get; }
public StoryCfg.EmojiMapperConfig EmojiMapperConfig {get; }
public StoryCfg.StoryMainConfig StoryMainConfig {get; }
public UIInterfaceBannerGoToCfg.bannerCfg bannerCfg {get; }
2023-10-26 15:21:49 +08:00
public FightCfg.EnviormentConfig EnviormentConfig {get; }
2023-10-26 20:20:11 +08:00
public UI.IconConfig IconConfig {get; }
2023-11-07 15:00:08 +08:00
public UIMainPanelMusic.MusicCubeCfg MusicCubeCfg {get; }
2023-11-08 13:47:15 +08:00
public FightCfg.WeatherConfig WeatherConfig {get; }
2023-12-05 16:09:49 +08:00
public SkillCfg.PlayerSkillConfig PlayerSkillConfig {get; }
2023-12-08 13:28:03 +08:00
public ActorCfg.MailCfg MailCfg {get; }
public ActorCfg.Shop Shop {get; }
2023-12-21 20:00:58 +08:00
public SystemCfg SystemCfg {get; }
2023-08-22 19:08:45 +08:00
public Tables(System.Func<string, JSONNode> loader)
{
var tables = new System.Collections.Generic.Dictionary<string, object>();
CharacterAttri = new CharacterCfg.CharacterAttri(loader("charactercfg_characterattri"));
tables.Add("CharacterCfg.CharacterAttri", CharacterAttri);
Item = new ActorCfg.Item(loader("actorcfg_item"));
tables.Add("ActorCfg.Item", Item);
CharacterLevelExp = new CharacterCfg.CharacterLevelExp(loader("charactercfg_characterlevelexp"));
tables.Add("CharacterCfg.CharacterLevelExp", CharacterLevelExp);
BuffConfig = new BuffCfg.BuffConfig(loader("buffcfg_buffconfig"));
tables.Add("BuffCfg.BuffConfig", BuffConfig);
CharacterBreak = new CharacterCfg.CharacterBreak(loader("charactercfg_characterbreak"));
tables.Add("CharacterCfg.CharacterBreak", CharacterBreak);
SkillConfig = new SkillCfg.SkillConfig(loader("skillcfg_skillconfig"));
tables.Add("SkillCfg.SkillConfig", SkillConfig);
BulletConfig = new BulletCfg.BulletConfig(loader("bulletcfg_bulletconfig"));
tables.Add("BulletCfg.BulletConfig", BulletConfig);
AreaConfig = new AreaCfg.AreaConfig(loader("areacfg_areaconfig"));
tables.Add("AreaCfg.AreaConfig", AreaConfig);
EffectConfig = new EffectCfg.EffectConfig(loader("effectcfg_effectconfig"));
tables.Add("EffectCfg.EffectConfig", EffectConfig);
SummonConfig = new SummonCfg.SummonConfig(loader("summoncfg_summonconfig"));
tables.Add("SummonCfg.SummonConfig", SummonConfig);
StringConfig = new StringCfg.StringConfig(loader("stringcfg_stringconfig"));
tables.Add("StringCfg.StringConfig", StringConfig);
GlobalConfig = new GlobalConfig(loader("globalconfig"));
tables.Add("GlobalConfig", GlobalConfig);
CharacterAwaking = new CharacterCfg.CharacterAwaking(loader("charactercfg_characterawaking"));
tables.Add("CharacterCfg.CharacterAwaking", CharacterAwaking);
CharacterLikability = new CharacterCfg.CharacterLikability(loader("charactercfg_characterlikability"));
tables.Add("CharacterCfg.CharacterLikability", CharacterLikability);
CharacterSkillLevel = new CharacterCfg.CharacterSkillLevel(loader("charactercfg_characterskilllevel"));
tables.Add("CharacterCfg.CharacterSkillLevel", CharacterSkillLevel);
MonsterLevelUp = new MonsterCfg.MonsterLevelUp(loader("monstercfg_monsterlevelup"));
tables.Add("MonsterCfg.MonsterLevelUp", MonsterLevelUp);
MonsterClass = new MonsterCfg.MonsterClass(loader("monstercfg_monsterclass"));
tables.Add("MonsterCfg.MonsterClass", MonsterClass);
Monster = new MonsterCfg.Monster(loader("monstercfg_monster"));
tables.Add("MonsterCfg.Monster", Monster);
2023-12-11 14:19:55 +08:00
TaskMain = new ActorCfg.TaskMain(loader("actorcfg_taskmain"));
tables.Add("ActorCfg.TaskMain", TaskMain);
2023-08-22 19:08:45 +08:00
WeaponConfig = new WeaponCfg.WeaponConfig(loader("weaponcfg_weaponconfig"));
tables.Add("WeaponCfg.WeaponConfig", WeaponConfig);
2023-10-19 15:00:19 +08:00
SkinCfg = new CharacterCfg.SkinCfg(loader("charactercfg_skincfg"));
tables.Add("CharacterCfg.SkinCfg", SkinCfg);
2023-08-22 19:08:45 +08:00
VehicleConfig = new VehicleCfg.VehicleConfig(loader("vehiclecfg_vehicleconfig"));
tables.Add("VehicleCfg.VehicleConfig", VehicleConfig);
JobAttri = new CharacterCfg.JobAttri(loader("charactercfg_jobattri"));
tables.Add("CharacterCfg.JobAttri", JobAttri);
FactionAttri = new CharacterCfg.FactionAttri(loader("charactercfg_factionattri"));
tables.Add("CharacterCfg.FactionAttri", FactionAttri);
ArmyAttri = new CharacterCfg.ArmyAttri(loader("charactercfg_armyattri"));
tables.Add("CharacterCfg.ArmyAttri", ArmyAttri);
BoundsConfig = new BoundsCfg.BoundsConfig(loader("boundscfg_boundsconfig"));
tables.Add("BoundsCfg.BoundsConfig", BoundsConfig);
2023-11-01 15:03:24 +08:00
ConditionConfig = new ConditionConfig(loader("conditionconfig"));
tables.Add("ConditionConfig", ConditionConfig);
2023-08-22 19:08:45 +08:00
Level = new LevelCfg.Level(loader("levelcfg_level"));
tables.Add("LevelCfg.Level", Level);
2023-10-19 15:00:19 +08:00
TireMarkConfig = new TireMarkCfg.TireMarkConfig(loader("tiremarkcfg_tiremarkconfig"));
tables.Add("TireMarkCfg.TireMarkConfig", TireMarkConfig);
DeviceConfig = new DeviceCfg.DeviceConfig(loader("devicecfg_deviceconfig"));
tables.Add("DeviceCfg.DeviceConfig", DeviceConfig);
PerformanceConfig = new DeviceCfg.PerformanceConfig(loader("devicecfg_performanceconfig"));
tables.Add("DeviceCfg.PerformanceConfig", PerformanceConfig);
SkillReferConfig = new SkillCfg.SkillReferConfig(loader("skillcfg_skillreferconfig"));
tables.Add("SkillCfg.SkillReferConfig", SkillReferConfig);
Rewards = new ActorCfg.Rewards(loader("actorcfg_rewards"));
tables.Add("ActorCfg.Rewards", Rewards);
2023-10-24 13:10:28 +08:00
Chapter = new LevelCfg.Chapter(loader("levelcfg_chapter"));
tables.Add("LevelCfg.Chapter", Chapter);
2023-10-19 15:00:19 +08:00
Audios = new AudioCfg.Audios(loader("audiocfg_audios"));
tables.Add("AudioCfg.Audios", Audios);
VehicleUpgrade = new ActorCfg.VehicleUpgrade(loader("actorcfg_vehicleupgrade"));
tables.Add("ActorCfg.VehicleUpgrade", VehicleUpgrade);
TerrianProp = new LevelCfg.TerrianProp(loader("levelcfg_terrianprop"));
tables.Add("LevelCfg.TerrianProp", TerrianProp);
DayNightProp = new LevelCfg.DayNightProp(loader("levelcfg_daynightprop"));
tables.Add("LevelCfg.DayNightProp", DayNightProp);
WeatherProp = new LevelCfg.WeatherProp(loader("levelcfg_weatherprop"));
tables.Add("LevelCfg.WeatherProp", WeatherProp);
EmojiConfig = new EmojCfg.EmojiConfig(loader("emojcfg_emojiconfig"));
tables.Add("EmojCfg.EmojiConfig", EmojiConfig);
VehicleUpgradeBonusAttri = new VihecleCultivateCfg.VehicleUpgradeBonusAttri(loader("viheclecultivatecfg_vehicleupgradebonusattri"));
tables.Add("VihecleCultivateCfg.VehicleUpgradeBonusAttri", VehicleUpgradeBonusAttri);
VehicleSkllUpgrade = new VihecleCultivateCfg.VehicleSkllUpgrade(loader("viheclecultivatecfg_vehicleskllupgrade"));
tables.Add("VihecleCultivateCfg.VehicleSkllUpgrade", VehicleSkllUpgrade);
LevelGroupConfig = new LevelCfg.LevelGroupConfig(loader("levelcfg_levelgroupconfig"));
tables.Add("LevelCfg.LevelGroupConfig", LevelGroupConfig);
ActorLevel = new ActorCfg.ActorLevel(loader("actorcfg_actorlevel"));
tables.Add("ActorCfg.ActorLevel", ActorLevel);
RedPointConfig = new RedPoint.RedPointConfig(loader("redpoint_redpointconfig"));
tables.Add("RedPoint.RedPointConfig", RedPointConfig);
MotionMapperConfig = new StoryCfg.MotionMapperConfig(loader("storycfg_motionmapperconfig"));
tables.Add("StoryCfg.MotionMapperConfig", MotionMapperConfig);
PlayerMapperConfig = new StoryCfg.PlayerMapperConfig(loader("storycfg_playermapperconfig"));
tables.Add("StoryCfg.PlayerMapperConfig", PlayerMapperConfig);
EmojiMapperConfig = new StoryCfg.EmojiMapperConfig(loader("storycfg_emojimapperconfig"));
tables.Add("StoryCfg.EmojiMapperConfig", EmojiMapperConfig);
StoryMainConfig = new StoryCfg.StoryMainConfig(loader("storycfg_storymainconfig"));
tables.Add("StoryCfg.StoryMainConfig", StoryMainConfig);
bannerCfg = new UIInterfaceBannerGoToCfg.bannerCfg(loader("uiinterfacebannergotocfg_bannercfg"));
tables.Add("UIInterfaceBannerGoToCfg.bannerCfg", bannerCfg);
2023-10-26 15:21:49 +08:00
EnviormentConfig = new FightCfg.EnviormentConfig(loader("fightcfg_enviormentconfig"));
tables.Add("FightCfg.EnviormentConfig", EnviormentConfig);
2023-10-26 20:20:11 +08:00
IconConfig = new UI.IconConfig(loader("ui_iconconfig"));
tables.Add("UI.IconConfig", IconConfig);
2023-11-07 15:00:08 +08:00
MusicCubeCfg = new UIMainPanelMusic.MusicCubeCfg(loader("uimainpanelmusic_musiccubecfg"));
tables.Add("UIMainPanelMusic.MusicCubeCfg", MusicCubeCfg);
2023-11-08 13:47:15 +08:00
WeatherConfig = new FightCfg.WeatherConfig(loader("fightcfg_weatherconfig"));
tables.Add("FightCfg.WeatherConfig", WeatherConfig);
2023-12-05 16:09:49 +08:00
PlayerSkillConfig = new SkillCfg.PlayerSkillConfig(loader("skillcfg_playerskillconfig"));
tables.Add("SkillCfg.PlayerSkillConfig", PlayerSkillConfig);
2023-12-08 13:28:03 +08:00
MailCfg = new ActorCfg.MailCfg(loader("actorcfg_mailcfg"));
tables.Add("ActorCfg.MailCfg", MailCfg);
Shop = new ActorCfg.Shop(loader("actorcfg_shop"));
tables.Add("ActorCfg.Shop", Shop);
2023-12-21 20:00:58 +08:00
SystemCfg = new SystemCfg(loader("systemcfg"));
tables.Add("SystemCfg", SystemCfg);
2023-08-22 19:08:45 +08:00
PostInit();
CharacterAttri.Resolve(tables);
Item.Resolve(tables);
CharacterLevelExp.Resolve(tables);
BuffConfig.Resolve(tables);
CharacterBreak.Resolve(tables);
SkillConfig.Resolve(tables);
BulletConfig.Resolve(tables);
AreaConfig.Resolve(tables);
EffectConfig.Resolve(tables);
SummonConfig.Resolve(tables);
StringConfig.Resolve(tables);
GlobalConfig.Resolve(tables);
CharacterAwaking.Resolve(tables);
CharacterLikability.Resolve(tables);
CharacterSkillLevel.Resolve(tables);
MonsterLevelUp.Resolve(tables);
MonsterClass.Resolve(tables);
Monster.Resolve(tables);
2023-12-11 14:19:55 +08:00
TaskMain.Resolve(tables);
2023-08-22 19:08:45 +08:00
WeaponConfig.Resolve(tables);
2023-10-19 15:00:19 +08:00
SkinCfg.Resolve(tables);
2023-08-22 19:08:45 +08:00
VehicleConfig.Resolve(tables);
JobAttri.Resolve(tables);
FactionAttri.Resolve(tables);
ArmyAttri.Resolve(tables);
BoundsConfig.Resolve(tables);
2023-11-01 15:03:24 +08:00
ConditionConfig.Resolve(tables);
2023-08-22 19:08:45 +08:00
Level.Resolve(tables);
2023-10-19 15:00:19 +08:00
TireMarkConfig.Resolve(tables);
DeviceConfig.Resolve(tables);
PerformanceConfig.Resolve(tables);
SkillReferConfig.Resolve(tables);
Rewards.Resolve(tables);
2023-10-24 13:10:28 +08:00
Chapter.Resolve(tables);
2023-10-19 15:00:19 +08:00
Audios.Resolve(tables);
VehicleUpgrade.Resolve(tables);
TerrianProp.Resolve(tables);
DayNightProp.Resolve(tables);
WeatherProp.Resolve(tables);
EmojiConfig.Resolve(tables);
VehicleUpgradeBonusAttri.Resolve(tables);
VehicleSkllUpgrade.Resolve(tables);
LevelGroupConfig.Resolve(tables);
ActorLevel.Resolve(tables);
RedPointConfig.Resolve(tables);
MotionMapperConfig.Resolve(tables);
PlayerMapperConfig.Resolve(tables);
EmojiMapperConfig.Resolve(tables);
StoryMainConfig.Resolve(tables);
bannerCfg.Resolve(tables);
2023-10-26 15:21:49 +08:00
EnviormentConfig.Resolve(tables);
2023-10-26 20:20:11 +08:00
IconConfig.Resolve(tables);
2023-11-07 15:00:08 +08:00
MusicCubeCfg.Resolve(tables);
2023-11-08 13:47:15 +08:00
WeatherConfig.Resolve(tables);
2023-12-05 16:09:49 +08:00
PlayerSkillConfig.Resolve(tables);
2023-12-08 13:28:03 +08:00
MailCfg.Resolve(tables);
Shop.Resolve(tables);
2023-12-21 20:00:58 +08:00
SystemCfg.Resolve(tables);
2023-08-22 19:08:45 +08:00
PostResolve();
}
public static void PostPreload(Action<string> loader) {
loader("charactercfg_characterattri");
loader("actorcfg_item");
loader("charactercfg_characterlevelexp");
loader("buffcfg_buffconfig");
loader("charactercfg_characterbreak");
loader("skillcfg_skillconfig");
loader("bulletcfg_bulletconfig");
loader("areacfg_areaconfig");
loader("effectcfg_effectconfig");
loader("summoncfg_summonconfig");
loader("stringcfg_stringconfig");
loader("globalconfig");
loader("charactercfg_characterawaking");
loader("charactercfg_characterlikability");
loader("charactercfg_characterskilllevel");
loader("monstercfg_monsterlevelup");
loader("monstercfg_monsterclass");
loader("monstercfg_monster");
2023-12-11 14:19:55 +08:00
loader("actorcfg_taskmain");
2023-08-22 19:08:45 +08:00
loader("weaponcfg_weaponconfig");
2023-10-19 15:00:19 +08:00
loader("charactercfg_skincfg");
2023-08-22 19:08:45 +08:00
loader("vehiclecfg_vehicleconfig");
loader("charactercfg_jobattri");
loader("charactercfg_factionattri");
loader("charactercfg_armyattri");
loader("boundscfg_boundsconfig");
2023-11-01 15:03:24 +08:00
loader("conditionconfig");
2023-08-22 19:08:45 +08:00
loader("levelcfg_level");
2023-10-19 15:00:19 +08:00
loader("tiremarkcfg_tiremarkconfig");
loader("devicecfg_deviceconfig");
loader("devicecfg_performanceconfig");
loader("skillcfg_skillreferconfig");
loader("actorcfg_rewards");
2023-10-24 13:10:28 +08:00
loader("levelcfg_chapter");
2023-10-19 15:00:19 +08:00
loader("audiocfg_audios");
loader("actorcfg_vehicleupgrade");
loader("levelcfg_terrianprop");
loader("levelcfg_daynightprop");
loader("levelcfg_weatherprop");
loader("emojcfg_emojiconfig");
loader("viheclecultivatecfg_vehicleupgradebonusattri");
loader("viheclecultivatecfg_vehicleskllupgrade");
loader("levelcfg_levelgroupconfig");
loader("actorcfg_actorlevel");
loader("redpoint_redpointconfig");
loader("storycfg_motionmapperconfig");
loader("storycfg_playermapperconfig");
loader("storycfg_emojimapperconfig");
loader("storycfg_storymainconfig");
loader("uiinterfacebannergotocfg_bannercfg");
2023-10-26 15:21:49 +08:00
loader("fightcfg_enviormentconfig");
2023-10-26 20:20:11 +08:00
loader("ui_iconconfig");
2023-11-07 15:00:08 +08:00
loader("uimainpanelmusic_musiccubecfg");
2023-11-08 13:47:15 +08:00
loader("fightcfg_weatherconfig");
2023-12-05 16:09:49 +08:00
loader("skillcfg_playerskillconfig");
2023-12-08 13:28:03 +08:00
loader("actorcfg_mailcfg");
loader("actorcfg_shop");
2023-12-21 20:00:58 +08:00
loader("systemcfg");
2023-08-22 19:08:45 +08:00
}
public static void AfterLoaded(Action<string> loader) {
loader("charactercfg_characterattri");
loader("actorcfg_item");
loader("charactercfg_characterlevelexp");
loader("buffcfg_buffconfig");
loader("charactercfg_characterbreak");
loader("skillcfg_skillconfig");
loader("bulletcfg_bulletconfig");
loader("areacfg_areaconfig");
loader("effectcfg_effectconfig");
loader("summoncfg_summonconfig");
loader("stringcfg_stringconfig");
loader("globalconfig");
loader("charactercfg_characterawaking");
loader("charactercfg_characterlikability");
loader("charactercfg_characterskilllevel");
loader("monstercfg_monsterlevelup");
loader("monstercfg_monsterclass");
loader("monstercfg_monster");
2023-12-11 14:19:55 +08:00
loader("actorcfg_taskmain");
2023-08-22 19:08:45 +08:00
loader("weaponcfg_weaponconfig");
2023-10-19 15:00:19 +08:00
loader("charactercfg_skincfg");
2023-08-22 19:08:45 +08:00
loader("vehiclecfg_vehicleconfig");
loader("charactercfg_jobattri");
loader("charactercfg_factionattri");
loader("charactercfg_armyattri");
loader("boundscfg_boundsconfig");
2023-11-01 15:03:24 +08:00
loader("conditionconfig");
2023-08-22 19:08:45 +08:00
loader("levelcfg_level");
2023-10-19 15:00:19 +08:00
loader("tiremarkcfg_tiremarkconfig");
loader("devicecfg_deviceconfig");
loader("devicecfg_performanceconfig");
loader("skillcfg_skillreferconfig");
loader("actorcfg_rewards");
2023-10-24 13:10:28 +08:00
loader("levelcfg_chapter");
2023-10-19 15:00:19 +08:00
loader("audiocfg_audios");
loader("actorcfg_vehicleupgrade");
loader("levelcfg_terrianprop");
loader("levelcfg_daynightprop");
loader("levelcfg_weatherprop");
loader("emojcfg_emojiconfig");
loader("viheclecultivatecfg_vehicleupgradebonusattri");
loader("viheclecultivatecfg_vehicleskllupgrade");
loader("levelcfg_levelgroupconfig");
loader("actorcfg_actorlevel");
loader("redpoint_redpointconfig");
loader("storycfg_motionmapperconfig");
loader("storycfg_playermapperconfig");
loader("storycfg_emojimapperconfig");
loader("storycfg_storymainconfig");
loader("uiinterfacebannergotocfg_bannercfg");
2023-10-26 15:21:49 +08:00
loader("fightcfg_enviormentconfig");
2023-10-26 20:20:11 +08:00
loader("ui_iconconfig");
2023-11-07 15:00:08 +08:00
loader("uimainpanelmusic_musiccubecfg");
2023-11-08 13:47:15 +08:00
loader("fightcfg_weatherconfig");
2023-12-05 16:09:49 +08:00
loader("skillcfg_playerskillconfig");
2023-12-08 13:28:03 +08:00
loader("actorcfg_mailcfg");
loader("actorcfg_shop");
2023-12-21 20:00:58 +08:00
loader("systemcfg");
2023-08-22 19:08:45 +08:00
}
public void TranslateText(System.Func<string, string, string> translator)
{
CharacterAttri.TranslateText(translator);
Item.TranslateText(translator);
CharacterLevelExp.TranslateText(translator);
BuffConfig.TranslateText(translator);
CharacterBreak.TranslateText(translator);
SkillConfig.TranslateText(translator);
BulletConfig.TranslateText(translator);
AreaConfig.TranslateText(translator);
EffectConfig.TranslateText(translator);
SummonConfig.TranslateText(translator);
StringConfig.TranslateText(translator);
GlobalConfig.TranslateText(translator);
CharacterAwaking.TranslateText(translator);
CharacterLikability.TranslateText(translator);
CharacterSkillLevel.TranslateText(translator);
MonsterLevelUp.TranslateText(translator);
MonsterClass.TranslateText(translator);
Monster.TranslateText(translator);
2023-12-11 14:19:55 +08:00
TaskMain.TranslateText(translator);
2023-08-22 19:08:45 +08:00
WeaponConfig.TranslateText(translator);
2023-10-19 15:00:19 +08:00
SkinCfg.TranslateText(translator);
2023-08-22 19:08:45 +08:00
VehicleConfig.TranslateText(translator);
JobAttri.TranslateText(translator);
FactionAttri.TranslateText(translator);
ArmyAttri.TranslateText(translator);
BoundsConfig.TranslateText(translator);
2023-11-01 15:03:24 +08:00
ConditionConfig.TranslateText(translator);
2023-08-22 19:08:45 +08:00
Level.TranslateText(translator);
2023-10-19 15:00:19 +08:00
TireMarkConfig.TranslateText(translator);
DeviceConfig.TranslateText(translator);
PerformanceConfig.TranslateText(translator);
SkillReferConfig.TranslateText(translator);
Rewards.TranslateText(translator);
2023-10-24 13:10:28 +08:00
Chapter.TranslateText(translator);
2023-10-19 15:00:19 +08:00
Audios.TranslateText(translator);
VehicleUpgrade.TranslateText(translator);
TerrianProp.TranslateText(translator);
DayNightProp.TranslateText(translator);
WeatherProp.TranslateText(translator);
EmojiConfig.TranslateText(translator);
VehicleUpgradeBonusAttri.TranslateText(translator);
VehicleSkllUpgrade.TranslateText(translator);
LevelGroupConfig.TranslateText(translator);
ActorLevel.TranslateText(translator);
RedPointConfig.TranslateText(translator);
MotionMapperConfig.TranslateText(translator);
PlayerMapperConfig.TranslateText(translator);
EmojiMapperConfig.TranslateText(translator);
StoryMainConfig.TranslateText(translator);
bannerCfg.TranslateText(translator);
2023-10-26 15:21:49 +08:00
EnviormentConfig.TranslateText(translator);
2023-10-26 20:20:11 +08:00
IconConfig.TranslateText(translator);
2023-11-07 15:00:08 +08:00
MusicCubeCfg.TranslateText(translator);
2023-11-08 13:47:15 +08:00
WeatherConfig.TranslateText(translator);
2023-12-05 16:09:49 +08:00
PlayerSkillConfig.TranslateText(translator);
2023-12-08 13:28:03 +08:00
MailCfg.TranslateText(translator);
Shop.TranslateText(translator);
2023-12-21 20:00:58 +08:00
SystemCfg.TranslateText(translator);
2023-08-22 19:08:45 +08:00
}
partial void PostInit();
partial void PostResolve();
}
}