NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/Condition/ConditionManager.cs

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using System;
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using System.Collections.Generic;
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using cfg;
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using PhxhSDK;
using static Framework.EventManager;
namespace Framework.Condition
{
public interface ICondition
{
public EventName SignalName { get; }
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/// <summary>
/// 检查条件是否满足
/// </summary>
/// <param name="args"></param>
/// <returns></returns>
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bool Check(List<float> args);
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/// <summary>
/// 获取条件参数对应的本地化文本数组
/// </summary>
/// <param name="args"></param>
/// <returns></returns>
string[] GetArgLocalizations(List<float> args);
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}
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public class ConditionException : Exception
{
public ConditionException(string message) : base(message)
{
}
}
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public sealed class ConditionManager : Singlenton<ConditionManager>, IInitable
{
private const string CONDITION_PREFIX = "Condition";
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private const string CONDITION_DESC_PREFIX = "condition_desc_";
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//避免GC
private List<float> _tempConditionArgs = new();
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private ICondition[] m_conditions;
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#region MainLife
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public void Init()
{
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m_conditions = new ICondition[(int)ConditionType.Max];
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foreach (ConditionType conditionType in Enum.GetValues(typeof(ConditionType)))
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{
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if (conditionType == ConditionType.None || conditionType == ConditionType.Max)
continue;
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string typeName = $"{CONDITION_PREFIX}{conditionType}";
Type type = CommonUtilsFramework.GamePlayAssembly.GetType(typeName);
if (type == null)
{
DebugUtil.LogError($"Cant find Typename:{typeName}");
continue;
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}
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if (Activator.CreateInstance(type) is ICondition condition)
m_conditions[(int)conditionType] = condition;
else
DebugUtil.LogError($"cant construct condition,type:{type},please check if your type is correctly implement ICondition");
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}
}
public void Release()
{
m_conditions = null;
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_tempConditionArgs = null;
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}
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#endregion
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#region API
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public bool CheckCondition(int conditionID)
{
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DataCondition conditionCfg = GetConditionCfg(conditionID);
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GetConditionCfgArgs(conditionCfg, ref _tempConditionArgs);
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return CheckCondition(conditionCfg.Type, _tempConditionArgs);
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}
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public bool CheckCondition(int[] conditionGroup, bool useAnd = true)
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{
foreach (var conditionID in conditionGroup)
{
var isSuccess = CheckCondition(conditionID);
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if (useAnd)
{
if (!isSuccess)
{
return false;
}
}
else
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{
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if (isSuccess)
return true;
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}
}
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return useAnd;
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}
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/// <summary>
/// 检查条件是否满足条件
/// </summary>
/// <param name="conditionType"></param>
/// <param name="conditionArg"></param>
/// <returns></returns>
/// <exception cref="Exception"></exception>
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public bool CheckCondition(ConditionType conditionType, List<float> conditionArg)
{
if (m_conditions[(int)conditionType] == null)
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throw new Exception($"condition type is outside of range!condition type:{conditionType}");
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return m_conditions[(int)conditionType].Check(conditionArg);
}
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/// <summary>
/// 获取条件参数的本地化文本数组
/// </summary>
/// <param name="conditionType"></param>
/// <param name="listArg"></param>
/// <returns></returns>
/// <exception cref="Exception"></exception>
public string[] GetArgLocalizations(ConditionType conditionType, List<float> listArg)
{
ICondition iCondition = m_conditions[(int)conditionType] ?? throw new Exception($"条件类型超出范围!类型:{conditionType}");
return iCondition.GetArgLocalizations(listArg);
}
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public EventName GetConditionSignal(int conditionID)
{
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var conditionCfg = GetConditionCfg(conditionID);
if (conditionCfg != null)
{
return GetConditionSignal(conditionCfg.Type);
}
DebugUtil.LogError($"cant find condition!conditionID:{conditionID}");
return EventName.None;
}
public EventName GetConditionSignal(ConditionType conditionType)
{
var condition = GetConditionByType(conditionType);
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if (condition != null)
{
return condition.SignalName;
}
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DebugUtil.LogError($"cant find condition!conditionType:{conditionType}");
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return EventName.None;
}
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public string GetConditionLocalization(int conditionID)
{
var conditionCfg = GetConditionCfg(conditionID);
if (conditionCfg != null)
{
GetConditionCfgArgs(conditionCfg, ref _tempConditionArgs);
return GetConditionLocalization(conditionCfg.Type, _tempConditionArgs);
}
DebugUtil.LogError($"cant find condition!conditionID:{conditionID}");
return null;
}
public string GetConditionLocalization(ConditionType conditionType, List<float> args)
{
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string key = $"{CONDITION_DESC_PREFIX}{conditionType}";
return StringManager.Instance.GetLocalizeTextByKeyAndList(key, GetArgLocalizations(conditionType, args));
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}
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#endregion
#region InnerFunction
private DataCondition GetConditionCfg(int conditionID)
{
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return TableManager.Instance.Tables.ConditionConfig.Get(conditionID);
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}
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private ICondition GetConditionByType(ConditionType conditionType)
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{
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var index = (int)conditionType;
if (index < 0 || index >= m_conditions.Length)
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{
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DebugUtil.LogError("cant find condition!");
return null;
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}
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return m_conditions[index];
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}
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private void GetConditionCfgArgs(DataCondition conditionCfg, ref List<float> _args)
{
_args.Clear();
_args.Add(conditionCfg.Param1);
_args.Add(conditionCfg.Param2);
_args.Add(conditionCfg.Param3);
}
#endregion
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}
}