2023-08-22 19:08:45 +08:00
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using System.Collections.Generic;
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public partial class UIManager
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{
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2024-01-24 15:42:01 +08:00
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public struct WindowInfo
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2023-08-22 19:08:45 +08:00
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{
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public UIWindowLayer windowLayer;
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2024-01-24 15:42:01 +08:00
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public UIOpenType UIOpenType;
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2024-08-08 12:19:32 +08:00
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public bool NotSetMainCamera;
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2024-08-12 14:01:56 +08:00
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public bool IsAutoAnim;
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2023-08-22 19:08:45 +08:00
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}
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private Dictionary<string, WindowInfo> _windowsInfo = new Dictionary<string, WindowInfo>(64);
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2024-01-24 15:42:01 +08:00
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public Dictionary<string, WindowInfo> WindowInfos => _windowsInfo;
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2023-08-22 19:08:45 +08:00
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private void _AllWindowMeta()
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{
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_WindowMeta(UINameConst.UIDebugShowID, UIWindowLayer.Normal);
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// basic
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2024-05-27 15:39:03 +08:00
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_WindowMeta(UINameConst.UILogin, UIWindowLayer.ForeGround);
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2024-08-13 14:40:15 +08:00
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_WindowMeta(UINameConst.UIAirView, UIWindowLayer.Tips);
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_WindowMeta(UINameConst.UIClickSheild, UIWindowLayer.Tips);
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_WindowMeta(UINameConst.UI_Update, UIWindowLayer.Tips);
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_WindowMeta(UINameConst.UI_LogIn, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_LoadingProgressInterface, UIWindowLayer.Waiting);
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_WindowMeta(UINameConst.UI_LoginTips, UIWindowLayer.Max);
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_WindowMeta(UINameConst.UI_LoadingInterface, UIWindowLayer.Waiting);
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_WindowMeta(UINameConst.UIReconnect, UIWindowLayer.Waiting);
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_WindowMeta(UINameConst.UIReconnectConfirm, UIWindowLayer.Waiting);
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_WindowMeta(UINameConst.UIReconnectNotice, UIWindowLayer.Waiting);
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_WindowMeta(UINameConst.UIBackReturn, UIWindowLayer.Waiting, UIOpenType.Pop, false, true);
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_WindowMeta(UINameConst.UI_StartGameInterface, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UINoticeTwo, UIWindowLayer.Waiting);
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_WindowMeta(UINameConst.UINewLogin, UIWindowLayer.Normal);
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//通用
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_WindowMeta(UINameConst.UI_GetItemSettle, UIWindowLayer.Normal, UIOpenType.FullScreen,false, true);
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_WindowMeta(UINameConst.UI_BuyDiamond, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_GetItemWindow, UIWindowLayer.Normal, UIOpenType.Pop, true, true);
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_WindowMeta(UINameConst.UINoticeOne, UIWindowLayer.Waiting);
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_WindowMeta(UINameConst.UI_Transition, UIWindowLayer.Waiting, UIOpenType.Pop, true);
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_WindowMeta(UINameConst.UI_BuyEnergy, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UITaskTip, UIWindowLayer.Tips);
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//战斗
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2024-08-08 12:19:32 +08:00
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_WindowMeta(UINameConst.UITeamFight, UIWindowLayer.Normal, UIOpenType.Pop, true);
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2024-08-13 14:40:15 +08:00
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_WindowMeta(UINameConst.UIFightClock, UIWindowLayer.Normal, UIOpenType.Pop, true);
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_WindowMeta(UINameConst.UIPause, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UIDefeatGame, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UIPassGame, UIWindowLayer.Normal, UIOpenType.Pop);
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_WindowMeta(UINameConst.UIFightScene, UIWindowLayer.Normal, UIOpenType.Pop, true);
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_WindowMeta(UINameConst.UIStoryMain, UIWindowLayer.Normal, UIOpenType.Pop, true);
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_WindowMeta(UINameConst.UIMissionWin, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UIFightPoster, UIWindowLayer.Normal, UIOpenType.Pop, true, true);
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2024-08-08 12:19:32 +08:00
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_WindowMeta(UINameConst.UI_StartBtn_CMSBtn, UIWindowLayer.Normal, UIOpenType.Pop, true);
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2024-08-13 14:40:15 +08:00
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//养成
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2024-08-12 19:31:50 +08:00
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_WindowMeta(UINameConst.UISelectCharacter, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-08-08 12:19:32 +08:00
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_WindowMeta(UINameConst.UIShowAllCharacterSort, UIWindowLayer.Normal, UIOpenType.FullScreen);
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2024-08-12 19:31:50 +08:00
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_WindowMeta(UINameConst.UI_Cultivate, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_Cultivate_ProAndInfo, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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2024-08-13 14:40:15 +08:00
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_WindowMeta(UINameConst.UI_Cultivate_Detail, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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2024-08-14 12:43:12 +08:00
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_WindowMeta(UINameConst.UILevelUp, UIWindowLayer.Normal, UIOpenType.Pop,false, true);
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_WindowMeta(UINameConst.UIFavorable, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UIPoster, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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_WindowMeta(UINameConst.UIRank, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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_WindowMeta(UINameConst.UIAdvance, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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_WindowMeta(UINameConst.UISkill_LevelUp, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_VehicleChoose, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_VehicleCultivate, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_VehicleLevelUp, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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_WindowMeta(UINameConst.UI_SkinChange, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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2024-08-13 14:40:15 +08:00
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//主界面、设置
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2023-10-19 15:00:19 +08:00
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_WindowMeta(UINameConst.UIRedPointTest, UIWindowLayer.Normal);
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2024-03-21 16:15:45 +08:00
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_WindowMeta(UINameConst.UITeamInfo, UIWindowLayer.Normal, UIOpenType.Pop);
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2024-08-13 14:40:15 +08:00
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_WindowMeta(UINameConst.UI_MainPanel, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_Setting, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-08-14 12:43:12 +08:00
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_WindowMeta(UINameConst.UI_Notice, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-08-13 14:40:15 +08:00
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_WindowMeta(UINameConst.UI_Email, UIWindowLayer.Normal);
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2024-08-14 12:43:12 +08:00
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_WindowMeta(UINameConst.UITask, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_CameraChange, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-08-13 14:40:15 +08:00
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_WindowMeta(UINameConst.UI_DailyBonus, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_CommandSkillCultivate, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_TeamAndSkillSelect, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UICameraAndPosterChange, UIWindowLayer.Normal, UIOpenType.Pop, false, true);//FullScreen会导致调整看板娘操作时UI不显示
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2024-08-14 12:43:12 +08:00
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_WindowMeta(UINameConst.UI_ItemCategory, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-08-13 14:40:15 +08:00
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//抽卡
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_WindowMeta(UINameConst.UI_DrawResultCharacters, UIWindowLayer.Normal, UIOpenType.FullScreen, true, true);
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2024-08-08 12:19:32 +08:00
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_WindowMeta(UINameConst.UI_RaffleAnim, UIWindowLayer.Normal, UIOpenType.FullScreen);
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_WindowMeta(UINameConst.UI_DrawPannelCharacter, UIWindowLayer.Normal, UIOpenType.FullScreen);
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2024-08-13 14:40:15 +08:00
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_WindowMeta(UINameConst.UI_DrawMain, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-06-28 14:02:15 +08:00
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_WindowMeta(UINameConst.UI_ExchangePanel, UIWindowLayer.Normal, UIOpenType.FullScreen);
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2024-08-14 12:43:12 +08:00
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_WindowMeta(UINameConst.UI_CardPoolDetails, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-05-24 15:07:50 +08:00
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_WindowMeta(UINameConst.UI_PlayVideo, UIWindowLayer.Normal, UIOpenType.FullScreen);
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2023-10-19 15:00:19 +08:00
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_WindowMeta(UINameConst.UIGiftCode, UIWindowLayer.Normal);
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2024-08-13 14:40:15 +08:00
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//关卡
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_WindowMeta(UINameConst.UI_LevelSelect, UIWindowLayer.Normal, UIOpenType.FullScreen, true, true);
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_WindowMeta(UINameConst.UI_BeforeFight, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-08-14 12:43:12 +08:00
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_WindowMeta(UINameConst.UI_LevelDetail, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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2024-08-13 14:40:15 +08:00
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//PVP
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2024-08-08 12:19:32 +08:00
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_WindowMeta(UINameConst.UI_PVPDefendPrepare, UIWindowLayer.Normal, UIOpenType.Pop, true);
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2024-08-14 15:01:18 +08:00
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_WindowMeta(UINameConst.UI_PVPMain, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-08-14 12:43:12 +08:00
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_WindowMeta(UINameConst.UI_PVPRankInfo, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-08-14 15:01:18 +08:00
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_WindowMeta(UINameConst.UI_PVPRankReward, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_PVPSettlement, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-01-29 16:30:26 +08:00
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2024-08-13 14:40:15 +08:00
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//商店
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_WindowMeta(UINameConst.UIGiftCodeAwards, UIWindowLayer.Normal, UIOpenType.FullScreen);
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_WindowMeta(UINameConst.UI_Shop, UIWindowLayer.Normal, UIOpenType.FullScreen, true);
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2024-08-14 19:05:52 +08:00
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_WindowMeta(UINameConst.UI_Purchase, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-02-23 13:16:47 +08:00
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2024-08-13 14:40:15 +08:00
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//营地
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_WindowMeta(UINameConst.UI_Camp, UIWindowLayer.Normal, UIOpenType.Pop, true);
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2024-05-27 15:39:03 +08:00
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2024-08-13 14:40:15 +08:00
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//新手引导
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_WindowMeta(UINameConst.UI_Guide, UIWindowLayer.Guide);
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2024-06-03 15:57:43 +08:00
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_WindowMeta(UINameConst.UI_GuideTip, UIWindowLayer.Guide);
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2024-06-19 15:44:06 +08:00
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_WindowMeta(UINameConst.UI_ChoosePerson, UIWindowLayer.Normal, UIOpenType.FullScreen);
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2024-08-14 19:05:52 +08:00
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_WindowMeta(UINameConst.UI_WriteName, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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_WindowMeta(UINameConst.UI_NameConfirmWindow, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-07-10 17:09:11 +08:00
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2024-08-13 14:40:15 +08:00
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//其他
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_WindowMeta(UINameConst.UI_PlayerLevelUp, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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_WindowMeta(UINameConst.UI_MusicPanel, UIWindowLayer.Normal, UIOpenType.FullScreen, false, true);
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2024-08-13 14:40:15 +08:00
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_WindowMeta(UINameConst.UI_LevelTransition, UIWindowLayer.Waiting);
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_WindowMeta(UINameConst.UI_TransitionNormal, UIWindowLayer.Waiting, UIOpenType.Pop, true);
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_WindowMeta(UINameConst.UI_LongTip, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_NoticeWindow, UIWindowLayer.Normal, UIOpenType.Pop, false, true);
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2024-08-13 14:40:15 +08:00
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_WindowMeta(UINameConst.UI_RealNameIdentify, UIWindowLayer.Normal);
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2023-08-22 19:08:45 +08:00
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}
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2024-08-13 14:40:15 +08:00
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/// <summary>
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/// 注册UI窗口
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/// </summary>
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/// <param name="name"></param>
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/// <param name="windowLayer"></param> 层级
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/// <param name="uiOpenType"></param> 打开方式,pop弹窗,fullscreen全屏,全屏会关闭主相机
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/// <param name="isNotSetMainCamera"></param> 为true就不设置主相机,无论是否全屏
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/// <param name="isAutoAnim"></param> 是否自动播放开关界面渐变动画
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private void _WindowMeta(string name, UIWindowLayer windowLayer, UIOpenType uiOpenType = UIOpenType.Pop,
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bool isNotSetMainCamera = false, bool isAutoAnim = false)
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{
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_windowsInfo.Add(name, new WindowInfo {windowLayer = windowLayer, UIOpenType = uiOpenType, NotSetMainCamera = isNotSetMainCamera, IsAutoAnim = isAutoAnim});
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2024-08-08 12:19:32 +08:00
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}
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public bool GetIsNotSetCameraByPath(string uiPath)
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{
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if (WindowInfos.TryGetValue(uiPath, out var windowInfo))
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{
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return windowInfo.NotSetMainCamera;
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}
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DebugUtil.LogError($"无法获取到本应该创建的UIWindow, uiPath:{uiPath}");
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return false;
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}
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2024-08-12 19:31:50 +08:00
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public bool GetIsAutoPlayAnim(string uiPath)
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{
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if (WindowInfos.TryGetValue(uiPath, out var windowInfo))
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{
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return windowInfo.IsAutoAnim;
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}
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DebugUtil.LogError($"无法获取到本应该创建的UIWindow, uiPath:{uiPath}");
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return false;
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}
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2023-08-22 19:08:45 +08:00
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}
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public static class UINameConst
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{
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public static readonly string UILogin = "StartScene/UILogin";
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public static readonly string UITeamFight = "LevelSceneUI/UITeamFight";
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public static readonly string UI_StartBtn_CMSBtn = "LevelSceneUI/UI_StartBtn_CMSBtn";
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public static readonly string UIFightClock = "LevelSceneUI/UIFightClock";
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public static readonly string UIPause = "LevelSceneUI/UIPause";
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public static readonly string UIDefeatGame = "LevelSceneUI/LevelSettle/UIDefeatGame";
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public static readonly string UIPassGame = "LevelSceneUI/LevelSettle/UIPassGame";
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2024-07-10 17:09:11 +08:00
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public static readonly string UI_PlayerLevelUp = "LevelSceneUI/LevelSettle/UI_PlayerLevelUpInfo";
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public static readonly string UIFightScene = "LevelSceneUI/UIFightScene";
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2024-03-20 19:58:18 +08:00
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public static readonly string UIFightPoster = "LevelSceneUI/UIPosterAndSkillInfo";
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2023-08-22 19:08:45 +08:00
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public static readonly string UISelectCharacter = "MainScene/ShowCharacter/UISelectCharacter";
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public static readonly string UIShowAllCharacterSort = "MainScene/UIShowAllCharacterSort";
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public static readonly string UI_Cultivate = "MainScene/ShowCharacter/UI_Cultivate";
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public static readonly string UI_Cultivate_ProAndInfo = "MainScene/ShowCharacter/UI_Cultivate_ProAndInfo";
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public static readonly string UI_Cultivate_Detail = "MainScene/ShowCharacter/UI_Cultivate_Detail";
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2024-06-20 14:58:48 +08:00
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public static readonly string UI_SkinChange = "MainScene/ShowCharacter/SkinChange";
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2023-08-22 19:08:45 +08:00
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public static readonly string UIAirView = "LevelSceneUI/UIAirView";
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public static readonly string UIPoster = "MainScene/ShowCharacter/UIPoster";
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public static readonly string UIClickSheild = "LevelSceneUI/UIClickSheild";
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public static readonly string UIFavorable = "MainScene/ShowCharacter/UIFavorable";
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public static readonly string UILevelUp = "MainScene/ShowCharacter/UILevelUp";
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2023-10-19 15:00:19 +08:00
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public static readonly string UICharacterStateBar = "LevelSceneUI/UI_CharacterState_Bar";
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public static readonly string UIVehicleStateBar = "LevelSceneUI/UI_VehicleState_Bar";
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public static readonly string UIEnemyStateBar = "LevelSceneUI/UI_EnemyState_Bar";
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public static readonly string UICharacterDamage = "LevelSceneUI/UICharacterDamage";
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2024-01-12 16:04:49 +08:00
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public static readonly string UIMissionWin = "LevelSceneUI/LevelSettle/UI_MissionWin";
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2024-01-17 18:53:40 +08:00
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public static readonly string UI_GetItemSettle = "LevelSceneUI/LevelSettle/UI_GetItemSettle";
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2023-10-19 15:00:19 +08:00
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public static readonly string UITeamChoose = "TeamChoose/UI_TeamChoose";
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public static readonly string UITeamInfo = "TeamChoose/UI_TeamInfo";
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2023-08-22 19:08:45 +08:00
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2023-10-19 15:00:19 +08:00
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public static readonly string UIStoryMain = "Story/UIStoryMain";
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2023-08-22 19:08:45 +08:00
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public static readonly string UIDebugShowID = "Debug/UIDebugShowID";
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public static readonly string UIRank = "MainScene/ShowCharacter/UIRank";
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public static readonly string UIAdvance = "MainScene/ShowCharacter/UIAdvance";
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public static readonly string UISkill_LevelUp = "MainScene/ShowCharacter/UISkill_LevelUp";
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2024-03-27 16:51:46 +08:00
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public static readonly string UI_Transition = "Interface/UI_Transition";
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2023-08-22 19:08:45 +08:00
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2023-10-19 15:00:19 +08:00
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public static readonly string UIRedPointTest = "Test/UI_RedPointTest";
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2024-03-20 14:41:05 +08:00
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/// <summary>
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2024-04-19 15:27:23 +08:00
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/// 抽卡动画界面
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/// </summary>
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public static readonly string UI_RaffleAnim = "MainScene/Raffle/UI_RaffleAnim";
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/// <summary>
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2024-07-22 17:52:05 +08:00
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/// 抽卡角色详情
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2024-03-20 14:41:05 +08:00
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/// </summary>
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2024-07-22 17:52:05 +08:00
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public static readonly string UI_DrawPannelCharacter = "DrawPanel/DrawGetCharacter/UI_DrawPannelCharacter";
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2024-03-19 16:57:10 +08:00
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/// <summary>
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/// 抽卡结果界面
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/// </summary>
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2024-07-31 15:50:33 +08:00
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public static readonly string UI_DrawResultCharacters = "DrawPanel/DrawResultCharacter/UI_DrawResultCharacters";
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2024-06-26 19:37:49 +08:00
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/// <summary>
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/// 抽卡主界面
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/// </summary>
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public static readonly string UI_DrawMain = "DrawPanel/UI_DrawMainPanel";
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2024-06-28 14:02:15 +08:00
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/// <summary>
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/// 抽卡天井兑换界面
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/// </summary>
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public static readonly string UI_ExchangePanel = "DrawPanel/ExchangePanel/UI_ExchangePanel";
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2024-06-28 14:48:46 +08:00
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/// <summary>
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/// 抽卡详情界面
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/// </summary>
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public static readonly string UI_CardPoolDetails = "DrawPanel/CardPoolDetailPanel/UI_CardPoolDetailsPanel";
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2023-10-19 15:00:19 +08:00
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2024-05-24 15:07:50 +08:00
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/// <summary>
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/// 播放视频界面
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/// </summary>
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public static readonly string UI_PlayVideo = "Interface/UI_PlayVideo";
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2023-10-19 15:00:19 +08:00
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public static readonly string UIVersionUpdate = "VersionUpdate/UI_VersionUpdate";
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2023-08-22 19:08:45 +08:00
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2023-10-19 15:00:19 +08:00
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public static readonly string UINewLogin = "StartScene/UINewLogin";
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public static readonly string UIGiftCode = "MainScene/GiftCode/UIGiftCode";
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2024-03-25 15:53:35 +08:00
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/// <summary>
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/// 主界面
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/// </summary>
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2023-10-25 13:41:07 +08:00
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public static readonly string UI_MainPanel = "MainPanel/UI_MainPanel";
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2023-10-26 20:20:11 +08:00
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public static readonly string UI_LevelSelect = "LevelSelect/UI_LevelSelect";
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2023-10-27 16:47:42 +08:00
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public static readonly string UI_BeforeFight = "LevelSelect/UI_BeforeFight";
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2023-11-06 19:06:05 +08:00
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2023-12-07 19:58:28 +08:00
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public static readonly string UI_Setting = "Interface/UI_Setting";
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2023-11-06 19:46:50 +08:00
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public static readonly string UI_Notice = "Interface/UI_Notice";
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2023-12-08 18:41:26 +08:00
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public static readonly string UIBackReturn = "Interface/UI_BackReturn";
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2024-02-01 15:37:37 +08:00
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public static readonly string UINoticeTwo = "Common/Notice/UINoticeTwo";
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2023-12-28 14:06:06 +08:00
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public static readonly string UITask = "Interface/UI_MissionPannel";
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2024-05-16 12:40:15 +08:00
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public static readonly string UITaskTip = "Interface/UI_Achievement";
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2023-11-15 15:23:27 +08:00
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public static readonly string UI_VehicleCultivate = "MainScene/VehicleCultivate/UI_VehicleCultivate";
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public static readonly string UI_VehicleChoose = "MainScene/VehicleCultivate/UI_VehicleChoose";
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public static readonly string UI_VehicleLevelUp = "MainScene/VehicleCultivate/UI_VehicleLevelUp";
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2023-11-20 16:47:49 +08:00
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public static readonly string UI_Update = "Interface/UI_Update";
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2023-11-24 12:48:57 +08:00
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public static readonly string UI_LogIn = "StartScene/New/UI_LogIn";
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2024-07-12 14:23:06 +08:00
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public static readonly string UI_StartGameInterface = "StartScene/Newest/UI_StartGameInterface";
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2024-07-11 16:15:45 +08:00
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/// <summary>
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/// 游戏启动加载界面
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/// </summary>
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public static readonly string UI_LoadingProgressInterface = "StartScene/Newest/UI_LoadingProgressInterface";
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2023-11-28 14:58:19 +08:00
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public static readonly string UIReconnect = "Common/UIReconnect";
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public static readonly string UIReconnectConfirm = "Common/UIReconnectConfirm";
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2023-12-04 16:25:01 +08:00
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public static readonly string UIReconnectNotice = "Common/UIReconnectNotice";
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2024-01-08 13:47:13 +08:00
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public static readonly string UINoticeOne = "Common/Notice/UINoticeOne";
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2023-11-24 12:48:57 +08:00
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public static readonly string UI_LoginTips = "StartScene/New/UI_LoginTips";
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2024-07-12 16:17:40 +08:00
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/// <summary>
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/// 通用加载界面
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/// </summary>
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public static readonly string UI_LoadingInterface = "StartScene/Newest/UI_LoadingInterface";
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2023-12-11 18:55:42 +08:00
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public static readonly string UIGiftCodeAwards = "MainScene/GiftCode/UIGiftCodeAwards";
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public static readonly string UI_Email = "Mail/UI_Email";
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2023-12-28 15:25:30 +08:00
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public static readonly string UI_CameraChange = "Interface/UI_CameraChange";
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2024-03-14 16:41:05 +08:00
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public static readonly string UICameraAndPosterChange = "Interface/UICameraAndPosterChange";
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2024-06-11 14:48:47 +08:00
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2024-06-03 17:06:54 +08:00
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public static readonly string UI_PVPDefendPrepare = "PVP/UI_DefendSetting";//"PVP/UI_PVPDefendPrepare";
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2024-06-11 14:48:47 +08:00
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public static readonly string UI_PVPRankInfo = "PVP/UI_PVPRankInfo";
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public static readonly string UI_PVPRankReward = "PVP/UI_PVPRankReward";
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2024-08-05 16:06:48 +08:00
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public static readonly string UI_PVPSettlement = "PVP/UI_PVPSettlement";
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2024-06-11 14:48:47 +08:00
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2024-01-04 19:14:18 +08:00
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public static readonly string UI_Shop = "Interface/Shop/UI_Shop";
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public static readonly string UI_Purchase = "Interface/Shop/UI_Purchase";
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2024-01-08 13:13:35 +08:00
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public static readonly string UI_GetItemWindow= "Interface/Shop/UI_GetItemWindow";
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2024-01-08 19:14:33 +08:00
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public static readonly string UI_PVPMain = "PVP/UI_PVPMain";
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2024-01-12 14:38:11 +08:00
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public static readonly string UI_Camp = "Camp/UI_Camp";
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2024-01-24 13:29:46 +08:00
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public static readonly string UI_BuyDiamond = "Interface/Shop/UI_BuyDiamond";
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2024-02-23 16:13:25 +08:00
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public static readonly string UI_LevelDetail = "LevelSelect/UI_LevelDetail";
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2024-04-08 18:58:23 +08:00
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public static readonly string UI_LevelTransition = "LevelSceneUI/LevelBegin/UI_LevelTransition";
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2024-07-01 17:23:05 +08:00
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public static readonly string UI_MusicPanel = "Interface/UI_MusicPannel";
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2024-03-08 20:00:56 +08:00
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/// <summary>
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/// 指挥官技能养成界面
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/// </summary>
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2024-03-06 17:36:51 +08:00
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public static readonly string UI_CommandSkillCultivate = "CommandSkill/UI_CommandSkillCultivate";
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2024-03-08 20:00:56 +08:00
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/// <summary>
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/// 队伍选择和指挥官技能选择进入战斗界面
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/// </summary>
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public static readonly string UI_TeamAndSkillSelect = "CommandSkill/CommandAndTeamSelect/UI_TeamAndSkillSelect";
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2024-01-18 13:57:01 +08:00
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2024-02-28 15:10:11 +08:00
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public static readonly string UI_DailyBonus = "Interface/UI_DailyBonus";
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2024-04-09 15:04:52 +08:00
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//Loading转场
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public static readonly string UI_TransitionNormal = "Transition/UI_TransitionNormal";
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2024-07-24 19:24:11 +08:00
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//防沉迷消息提醒
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public static readonly string UI_LongTip = "StartScene/Newest/UI_LongTip";
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2024-07-25 13:29:16 +08:00
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//实名认证提醒
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public static readonly string UI_NoticeWindow = "StartScene/Newest/UI_NoticeWindow";
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2024-07-24 19:24:11 +08:00
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public static readonly string UI_RealNameIdentify = "StartScene/Newest/UI_RealNameIdentify";
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2024-05-13 15:55:47 +08:00
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2024-05-15 13:18:54 +08:00
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public static readonly string UI_BuyEnergy = "Interface/Shop/UI_BuyEnergy";
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2024-05-24 13:37:59 +08:00
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public static readonly string UI_ItemCategory= "Interface/UI_Category";
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2024-05-27 15:39:03 +08:00
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/// <summary>
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/// 新手引导UI
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/// </summary>
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public static readonly string UI_Guide = "Guide/UI_Guide";
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2024-05-27 19:57:37 +08:00
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/// <summary>
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/// 引导说明UI
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/// </summary>
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public static readonly string UI_GuideTip = "Guide/UI_GuideTip";
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2024-06-19 13:17:09 +08:00
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/// <summary>
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/// 选主角
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/// </summary>
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public static readonly string UI_ChoosePerson = "Interface/UI_ChoosePerson";
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2024-06-20 16:06:27 +08:00
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/// <summary>
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/// 改名
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/// </summary>
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public static readonly string UI_WriteName = "Interface/UI_WriteName";
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2024-07-04 19:01:50 +08:00
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/// <summary>
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/// 改名确定窗口
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/// </summary>
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public static readonly string UI_NameConfirmWindow = "Interface/UI_NameConfirmWindow";
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2023-08-22 19:08:45 +08:00
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}
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