NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Task/BTEventMoveTo.cs

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using BehaviorDesigner.Runtime.Tasks;
using Framework;
using Gameplay.AI;
using Gameplay.BT.Variables;
using Gameplay.Unit;
public class BTEventMoveTo : Action
{
public SharedBattleInfo SharedBattleInfo;
private GameUnit _owner;
private GameUnit _target;
public override void OnStart()
{
_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId);
}
public override TaskStatus OnUpdate()
{
if (SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID && !AIUtils.IsNeedStop(_owner))
{
{
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if (GameUnitManager.instance.infightUnits.Contains(SharedBattleInfo.Value.theChosenOneId))
{
var target = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.theChosenOneId);
if (target != null)
_owner?.MoveTo(target);
}
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}
}
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return TaskStatus.Failure;
}
}