2023-08-22 19:08:45 +08:00
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using Gameplay.Common;
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2023-12-13 16:20:41 +08:00
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using Gameplay.Unit;
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2023-08-22 19:08:45 +08:00
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namespace Gameplay.Area
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{
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using UnityEngine;
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public class UnitSelectManager
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{
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public GameUnit selectUnit;
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public GameObject objEffectSelect;
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public GameObject objEffectTarget;
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public void Init()
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{
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}
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public void OnSelected()
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{
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}
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public void OnUnSelected()
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{
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}
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}
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}
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