2023-10-19 15:00:19 +08:00
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namespace Gameplay.Buff
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2023-08-22 19:08:45 +08:00
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{
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using UnityEngine;
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2023-10-19 15:00:19 +08:00
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public class AddShieldBuff: BaseBuff
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{
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protected override void _OnTrigger()
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{
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base._OnTrigger();
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2023-10-19 15:00:19 +08:00
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var sender = creator;
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var senderAttack = sender.fightData.attack;
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2023-10-19 15:00:19 +08:00
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var senderHp = sender.aliveData.maxHp;
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var addValueA = _TryGetFloatParam(0);
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var addValueB = _TryGetFloatParam(1);
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var addValueC = _TryGetFloatParam(2);
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var finalAddValue = Mathf.CeilToInt(addValueA + senderAttack * addValueB + senderHp * addValueC);
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if (DebugUtil.LogEnable)
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{
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2024-05-17 12:24:55 +08:00
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var logStr = $"释放者:{creatorId} 拥有者:{owner.GetID()} Buff名字:{configData.Name} 护盾增加:{finalAddValue}";
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DebugUtil.Log(logStr);
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}
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owner.RecoverShield(finalAddValue, true);
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2023-08-22 19:08:45 +08:00
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}
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}
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}
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