2023-12-13 16:20:41 +08:00
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using Gameplay.Unit;
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2023-10-19 15:00:19 +08:00
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namespace Gameplay.Buff.Utils
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{
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public static class BuffUtils
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{
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public static void DoDamage(GameUnit sender, GameUnit beHitter)
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{
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}
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public static void DoMoraleDamage(GameUnit sender, GameUnit beHitter)
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{
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}
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}
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}
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