2023-08-22 19:08:45 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gameplay.Bullet
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{
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using LTGame;
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public class BaseBulletState: NBaseState
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{
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2023-10-19 15:00:19 +08:00
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public readonly ViewBullet owner;
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2023-08-22 19:08:45 +08:00
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public BaseBulletState(ViewBullet owner, int id): base(id)
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{
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this.owner = owner;
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}
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protected override void _OnEnter(NBaseState exitState, object param)
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{
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}
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protected override void _OnExit(NBaseState exitState, object param)
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{
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}
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protected override void _OnRunning()
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{
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}
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}
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}
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