NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Character/Data/EAnimFullState.cs

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namespace Gameplay.Character
{
public static class EAnimFullState
{
public const string S_EMPTY = "empty";
public const string S_DEAD = "dead";
public const string S_READY = "ready";
public const string S_SKILL = "skill";
public const string S_RETREAT = "retreat";
public const string S_MOVE = "move";
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public const string S_STUN = "dizz";
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}
}