2023-11-03 14:46:27 +08:00
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using System.Collections.Generic;
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2023-11-01 13:33:20 +08:00
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using Framework;
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using Gameplay.Net;
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using Framework.Condition;
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/// <summary>
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/// 是否拥有某个角色
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/// </summary>
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public class ConditionCharacter : ICondition
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{
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public EventManager.EventName SignalName => EventManager.EventName.GetNewCharacter;
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2023-11-03 14:46:27 +08:00
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public bool Check(List<float> args)
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2023-11-01 13:33:20 +08:00
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{
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2023-11-03 14:46:27 +08:00
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var id = (uint)args[0];
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2023-11-01 13:33:20 +08:00
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2023-11-03 14:46:27 +08:00
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var character = CharacterDataInfoManager.Instance.GetCharacterInfo(id);
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2023-11-01 13:33:20 +08:00
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return character != null;
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}
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2024-04-15 17:59:58 +08:00
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public string[] GetArgLocalizations(List<float> args)
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{
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return null;
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}
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2023-11-01 13:33:20 +08:00
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}
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