2023-11-03 14:46:27 +08:00
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using System.Collections.Generic;
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2023-11-01 13:33:20 +08:00
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using Framework;
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using Gameplay.Level;
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using Framework.Condition;
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/// <summary>
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/// 关卡星级是否满足
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/// </summary>
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public class ConditionLevelStar : ICondition
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{
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public EventManager.EventName SignalName => EventManager.EventName.LevelInfoChanged;
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2023-11-03 14:46:27 +08:00
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public bool Check(List<float> args)
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2023-11-01 13:33:20 +08:00
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{
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2023-11-03 14:46:27 +08:00
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var id = (int)args[0];
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var star = (int)args[1];
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2023-11-01 13:33:20 +08:00
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var levelInfo = LevelManager.Instance.GetLevelInfoByID(id);
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return levelInfo != null && levelInfo.StarCount >= star;
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}
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2024-04-15 17:59:58 +08:00
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public string[] GetArgLocalizations(List<float> args)
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{
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int id = (int)args[0];
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int star = (int)args[1];
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return new string[2] { id.ToString(), star.ToString() };
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}
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2023-11-01 13:33:20 +08:00
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}
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