NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Game/GameStateLevel.cs

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using Cysharp.Threading.Tasks;
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using Framework;
using Gameplay;
using Gameplay.Level;
using Gameplay.SubSystems;
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public class GameStateLevel : IState
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{
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private int _levelId;
public GameStateLevel(int levelId)
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{
_levelId = levelId;
}
public void OnEnter()
{
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LoadingExecutorManager.Instance.ExecuteLoading(new LevelLoadingExecutor(_levelId)).Forget();
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EventManager.Instance.Send(EventManager.EventName.Guide_ChangeLevelState);
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}
public void OnUpdate(float deltaTime)
{
}
public void OnExit()
{
LevelManager.Instance.UnloadLevel();
}
}