2023-12-13 16:20:41 +08:00
|
|
|
using Gameplay.Unit;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
|
|
|
namespace Gameplay.Level
|
|
|
|
|
{
|
|
|
|
|
public partial class Level
|
|
|
|
|
{
|
2023-10-19 15:00:19 +08:00
|
|
|
public GameUnit selectUnit { get; private set; }
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
|
|
|
public void SelectUnit(GameUnit newUnit)
|
|
|
|
|
{
|
|
|
|
|
if (selectUnit == newUnit) return;
|
2023-10-19 15:00:19 +08:00
|
|
|
if (!newUnit.commonData.canSelect)
|
2023-08-22 19:08:45 +08:00
|
|
|
return;
|
|
|
|
|
UnSelectUnit();
|
|
|
|
|
newUnit.OnSelect();
|
|
|
|
|
selectUnit = newUnit;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SelectUnit(uint id)
|
|
|
|
|
{
|
2023-12-14 18:25:52 +08:00
|
|
|
var newUnit = GameUnitManager.instance.infightUnits.Search(id);
|
2023-08-22 19:08:45 +08:00
|
|
|
if (selectUnit == newUnit) return;
|
2023-10-19 15:00:19 +08:00
|
|
|
if (newUnit.commonData.canSelect)
|
2023-08-22 19:08:45 +08:00
|
|
|
{
|
|
|
|
|
UnSelectUnit();
|
|
|
|
|
newUnit.OnSelect();
|
|
|
|
|
selectUnit = newUnit;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void UnSelectUnit()
|
|
|
|
|
{
|
|
|
|
|
if (selectUnit == null) return;
|
|
|
|
|
selectUnit.OnUnSelect();
|
|
|
|
|
selectUnit = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|