2024-03-26 19:28:14 +08:00
|
|
|
|
using System.Collections.Generic;
|
2024-03-29 19:30:27 +08:00
|
|
|
|
using System.Linq;
|
2024-03-26 19:28:14 +08:00
|
|
|
|
using Cysharp.Threading.Tasks;
|
|
|
|
|
|
using Gameplay;
|
|
|
|
|
|
using PhxhSDK;
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
using UnityEngine.Playables;
|
|
|
|
|
|
using UnityEngine.SceneManagement;
|
|
|
|
|
|
using UnityEngine.Timeline;
|
2024-03-26 19:33:53 +08:00
|
|
|
|
using Framework;
|
2024-03-29 12:05:14 +08:00
|
|
|
|
using Gameplay.Common;
|
2024-05-21 19:47:03 +08:00
|
|
|
|
using Gameplay.Emoji;
|
2024-03-29 12:05:14 +08:00
|
|
|
|
using Gameplay.Level;
|
2024-03-26 19:33:53 +08:00
|
|
|
|
using Constants = Framework.Constants;
|
2024-03-29 19:30:27 +08:00
|
|
|
|
using YooAsset;
|
2024-03-26 19:28:14 +08:00
|
|
|
|
|
|
|
|
|
|
public class FightWinComponent: MonoBehaviour
|
|
|
|
|
|
{
|
2024-03-29 12:05:14 +08:00
|
|
|
|
private Scene _scene;
|
2024-03-26 19:28:14 +08:00
|
|
|
|
private List<uint> _characterIDs;
|
|
|
|
|
|
private uint _vehicleID;
|
|
|
|
|
|
private GameObject _objRoot;
|
|
|
|
|
|
private List<Transform> _posTransList;
|
|
|
|
|
|
|
|
|
|
|
|
private Camera _camera;
|
2024-03-27 14:52:35 +08:00
|
|
|
|
private PlayableDirector _timelinePlayable;
|
2024-03-29 19:30:27 +08:00
|
|
|
|
private Dictionary<string, bool> _needToRelease;
|
2024-05-21 19:47:03 +08:00
|
|
|
|
private List<UnitEmojiManager> _emojiMgrList = new List<UnitEmojiManager>();
|
2024-03-29 19:30:27 +08:00
|
|
|
|
|
|
|
|
|
|
private TimelineClip _cacheTimelineClip;
|
|
|
|
|
|
|
2024-03-26 19:28:14 +08:00
|
|
|
|
//test
|
|
|
|
|
|
private List<GameObject> _testObjs = new List<GameObject>();
|
|
|
|
|
|
|
|
|
|
|
|
private readonly int Vehicle_Model_Index = 5;
|
|
|
|
|
|
|
|
|
|
|
|
#region Unity EventFunction
|
|
|
|
|
|
private void Awake()
|
|
|
|
|
|
{
|
2024-03-29 12:05:14 +08:00
|
|
|
|
_SetData();
|
2024-03-26 19:28:14 +08:00
|
|
|
|
_camera = GameObject.Find("CameraRoot").GetComponent<CameraRoot>().Camera;
|
|
|
|
|
|
_objRoot = GameObject.Find("Content/ObjRoot");
|
|
|
|
|
|
var posRootTrans = GameObject.Find("Content/PosRoot").transform;
|
|
|
|
|
|
_posTransList = new List<Transform>();
|
|
|
|
|
|
for (int i = 0; i < posRootTrans.childCount; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
var child = posRootTrans.GetChild(i);
|
|
|
|
|
|
_posTransList.Add(child);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-03-29 12:05:14 +08:00
|
|
|
|
EventManager.Instance.Register(EventManager.EventName.FightCmpTimelinePause, _OnPauseEvent);
|
2024-03-29 19:30:27 +08:00
|
|
|
|
|
|
|
|
|
|
_needToRelease = new Dictionary<string, bool>();
|
2024-03-26 19:28:14 +08:00
|
|
|
|
_Load();
|
2024-03-29 12:05:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void OnDestroy()
|
|
|
|
|
|
{
|
|
|
|
|
|
EventManager.Instance.Unregister(EventManager.EventName.FightCmpTimelinePause, _OnPauseEvent);
|
2024-03-29 19:30:27 +08:00
|
|
|
|
|
2024-05-21 19:47:03 +08:00
|
|
|
|
foreach (var emojiMgr in _emojiMgrList)
|
|
|
|
|
|
{
|
|
|
|
|
|
emojiMgr.Dispose();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
_emojiMgrList.Clear();
|
|
|
|
|
|
|
2024-03-29 19:30:27 +08:00
|
|
|
|
foreach (var path in _needToRelease)
|
|
|
|
|
|
{
|
|
|
|
|
|
//handle.Release();
|
|
|
|
|
|
}
|
2024-07-16 14:41:38 +08:00
|
|
|
|
|
|
|
|
|
|
//_timelinePlayable.stopped -= OnPlayableStopped;
|
2024-03-26 19:28:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
2024-03-29 12:05:14 +08:00
|
|
|
|
private void _SetData()
|
|
|
|
|
|
{
|
|
|
|
|
|
SetData(LevelManager.Instance.ShowCharIDs, LevelManager.Instance.ShowVehicleID);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private async void _Load()
|
|
|
|
|
|
{
|
|
|
|
|
|
await _LoadModels();
|
|
|
|
|
|
await _LoadTimeline();
|
2024-03-29 19:30:27 +08:00
|
|
|
|
await UniTask.DelayFrame(1);
|
2024-07-16 14:41:38 +08:00
|
|
|
|
_timelinePlayable.extrapolationMode = DirectorWrapMode.Hold;
|
2024-03-29 19:30:27 +08:00
|
|
|
|
_timelinePlayable.Play();
|
2024-07-16 14:41:38 +08:00
|
|
|
|
//_timelinePlayable.stopped += OnPlayableStopped;
|
2024-03-29 12:05:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void _OnPauseEvent()
|
2024-03-26 19:28:14 +08:00
|
|
|
|
{
|
2024-03-29 12:05:14 +08:00
|
|
|
|
if (_timelinePlayable)
|
|
|
|
|
|
{
|
|
|
|
|
|
_timelinePlayable.Pause();
|
|
|
|
|
|
}
|
2024-03-26 19:28:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2024-03-29 12:05:14 +08:00
|
|
|
|
private async UniTask _LoadModels()
|
2024-03-26 19:28:14 +08:00
|
|
|
|
{
|
|
|
|
|
|
if (_characterIDs != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
for (int i = 0; i < _characterIDs.Count; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
await _AddCharacterModel(_characterIDs[i], i);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (_vehicleID != Constants.INVALID_UINT_ID)
|
|
|
|
|
|
{
|
|
|
|
|
|
await _AddVehicleModel(_vehicleID);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private async UniTask _AddCharacterModel(uint uid, int idx)
|
|
|
|
|
|
{
|
|
|
|
|
|
var modelPath = CommonUtils.GetCharacterShowModelPath(uid);
|
|
|
|
|
|
if (modelPath != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
var prefab = await AssetManager.Instance.LoadAssetAsync<GameObject>(modelPath);
|
|
|
|
|
|
var model = Instantiate(prefab, _objRoot.transform);
|
|
|
|
|
|
var posTrans = _posTransList[idx];
|
|
|
|
|
|
model.transform.SetPositionAndRotation(posTrans.position, posTrans.rotation);
|
|
|
|
|
|
model.transform.localScale = posTrans.localScale;
|
2024-03-29 12:05:14 +08:00
|
|
|
|
model.SetLayerEx(LayerDefine.TeamEdit);
|
2024-05-21 19:47:03 +08:00
|
|
|
|
var charDataCfg = TableManager.Instance.Tables.CharacterAttri;
|
|
|
|
|
|
if (charDataCfg.DataMap.TryGetValue((int)uid, out var charSingleData))
|
|
|
|
|
|
{
|
|
|
|
|
|
var emojiMgr = new UnitEmojiManager(model, charSingleData.EmojiEyesColor,
|
2024-06-18 16:52:21 +08:00
|
|
|
|
charSingleData.EmojiEyeBowsType, charSingleData.EmojiEyeBowsColor);
|
2024-05-21 19:47:03 +08:00
|
|
|
|
emojiMgr.SwitchEmoji(charSingleData.DefaultDisplayEmojiId);
|
|
|
|
|
|
_emojiMgrList.Add(emojiMgr);
|
|
|
|
|
|
}
|
2024-03-26 19:28:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private async UniTask _AddVehicleModel(uint uid)
|
|
|
|
|
|
{
|
|
|
|
|
|
var modelPath = CommonUtils.GetVehicleShowModelPath(uid);
|
|
|
|
|
|
if (modelPath != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
var prefab = await AssetManager.Instance.LoadAssetAsync<GameObject>(modelPath);
|
|
|
|
|
|
var model = Instantiate(prefab, _objRoot.transform);
|
|
|
|
|
|
var posTrans = _posTransList[Vehicle_Model_Index];
|
|
|
|
|
|
model.transform.SetPositionAndRotation(posTrans.position, posTrans.rotation);
|
|
|
|
|
|
model.transform.localScale = posTrans.localScale;
|
2024-03-29 12:05:14 +08:00
|
|
|
|
model.SetLayerEx(LayerDefine.TeamEdit);
|
2024-03-26 19:28:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-03-29 12:05:14 +08:00
|
|
|
|
private async UniTask _LoadTimeline()
|
2024-03-26 19:28:14 +08:00
|
|
|
|
{
|
|
|
|
|
|
var timeLineObj = new GameObject("GameTimeLine");
|
2024-03-29 12:05:14 +08:00
|
|
|
|
timeLineObj.transform.SetParent(transform);
|
|
|
|
|
|
timeLineObj.SetLayerEx(LayerDefine.TeamEdit);
|
2024-03-26 19:28:14 +08:00
|
|
|
|
var timeline = timeLineObj.AddComponent<PlayableDirector>();
|
2024-03-29 12:05:14 +08:00
|
|
|
|
|
2024-03-29 19:30:27 +08:00
|
|
|
|
var timeLineAsset = ScriptableObject.CreateInstance<TimelineAsset>();//playable as TimelineAsset;
|
2024-03-26 19:28:14 +08:00
|
|
|
|
if (!timeLineAsset)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("加载的TimeLine资源为空!!!");
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
timeline.playableAsset = timeLineAsset;
|
|
|
|
|
|
timeline.timeUpdateMode = DirectorUpdateMode.GameTime;
|
|
|
|
|
|
timeline.playOnAwake = false;
|
|
|
|
|
|
|
2024-03-27 14:52:35 +08:00
|
|
|
|
_timelinePlayable = timeline;
|
2024-03-29 19:30:27 +08:00
|
|
|
|
|
|
|
|
|
|
//新建轨道
|
|
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
|
|
|
|
{
|
2024-03-29 19:40:22 +08:00
|
|
|
|
if (i >= _characterIDs.Count)
|
|
|
|
|
|
{
|
2024-03-29 19:58:08 +08:00
|
|
|
|
break;
|
2024-03-29 19:40:22 +08:00
|
|
|
|
}
|
2024-03-29 19:30:27 +08:00
|
|
|
|
var child = _objRoot.transform.GetChild(i);
|
|
|
|
|
|
if (!child)
|
|
|
|
|
|
{
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-06-24 13:55:42 +08:00
|
|
|
|
var track = timeLineAsset.CreateTrack<AnimationTrack>();
|
2024-03-29 19:30:27 +08:00
|
|
|
|
var animObj = child.GetChild(0).gameObject;
|
|
|
|
|
|
|
|
|
|
|
|
var anim = animObj.GetComponent<Animator>();
|
|
|
|
|
|
if (!anim)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("TimeLine使用的模型未绑定Animator组件!!!");
|
|
|
|
|
|
}
|
|
|
|
|
|
timeline.SetGenericBinding(track, anim);
|
|
|
|
|
|
anim.cullingMode = AnimatorCullingMode.AlwaysAnimate;
|
|
|
|
|
|
}
|
|
|
|
|
|
var trackCamera = timeLineAsset.CreateTrack<AnimationTrack>();
|
|
|
|
|
|
var animCamera = _camera.GetComponent<Animator>();
|
|
|
|
|
|
if (animCamera)
|
|
|
|
|
|
{
|
|
|
|
|
|
timeline.SetGenericBinding(trackCamera, animCamera);
|
|
|
|
|
|
animCamera.cullingMode = AnimatorCullingMode.AlwaysAnimate;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-03-26 19:28:14 +08:00
|
|
|
|
var trackIEnumerable = timeLineAsset.GetOutputTracks();
|
|
|
|
|
|
int index = 0;
|
2024-03-29 19:30:27 +08:00
|
|
|
|
var cameraAnimPath = "Assets/Art/Animations/Level/VictoryCameraAnimation.anim";
|
2024-03-26 19:28:14 +08:00
|
|
|
|
foreach (var trackAsset in trackIEnumerable)
|
|
|
|
|
|
{
|
2024-03-29 19:30:27 +08:00
|
|
|
|
var animTrackAsset = trackAsset as AnimationTrack;
|
2024-03-29 12:05:14 +08:00
|
|
|
|
if (index < _characterIDs.Count)
|
2024-03-26 19:28:14 +08:00
|
|
|
|
{
|
2024-03-29 19:30:27 +08:00
|
|
|
|
var animPaths = GetAnimPaths(_characterIDs[index], index == 0);
|
|
|
|
|
|
List<AnimationClip> animClips = new List<AnimationClip>();
|
|
|
|
|
|
var animClip1 = await AssetManager.Instance.LoadAssetAsync<AnimationClip>(animPaths[0]);
|
|
|
|
|
|
var animClip2 = await AssetManager.Instance.LoadAssetAsync<AnimationClip>(animPaths[1]);
|
|
|
|
|
|
_needToRelease.TryAdd(animPaths[0], true);
|
|
|
|
|
|
_needToRelease.TryAdd(animPaths[1], true);
|
|
|
|
|
|
animClips.Add(animClip1);
|
|
|
|
|
|
animClips.Add(animClip2);
|
|
|
|
|
|
if (animTrackAsset)
|
2024-03-29 12:05:14 +08:00
|
|
|
|
{
|
2024-03-29 19:30:27 +08:00
|
|
|
|
if (index == 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
var clip0 = animTrackAsset.CreateClip(animClips[0]);
|
|
|
|
|
|
clip0.start = 2.516667;//capClipInfo[0].Item1;
|
|
|
|
|
|
clip0.duration = 5.683333;//capClipInfo[0].Item2;
|
|
|
|
|
|
clip0.blendOutDuration = 0.683333;
|
|
|
|
|
|
var clip1 = animTrackAsset.CreateClip(animClips[1]);
|
|
|
|
|
|
clip1.blendInDuration = 0.683333;
|
|
|
|
|
|
clip1.start = 7.516667;//capClipInfo[1].Item1;
|
|
|
|
|
|
clip1.duration = 4.6; //capClipInfo[1].Item2;
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
var clip0 = animTrackAsset.CreateClip(animClips[0]);
|
|
|
|
|
|
clip0.start = 0;//teamClipInfo[0].Item1;
|
|
|
|
|
|
clip0.duration = 5.683333;//teamClipInfo[0].Item2;
|
|
|
|
|
|
clip0.blendOutDuration = 0.683333;
|
|
|
|
|
|
var clip1 = animTrackAsset.CreateClip(animClips[1]);
|
|
|
|
|
|
clip1.blendInDuration = 0.683333;
|
|
|
|
|
|
clip1.start = 5;//teamClipInfo[1].Item1;
|
|
|
|
|
|
clip1.duration = 4.6; //teamClipInfo[1].Item2;
|
|
|
|
|
|
}
|
2024-03-29 12:05:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2024-03-26 19:28:14 +08:00
|
|
|
|
|
|
|
|
|
|
}
|
2024-03-29 19:58:59 +08:00
|
|
|
|
else if(index == _characterIDs.Count)
|
2024-03-26 19:28:14 +08:00
|
|
|
|
{
|
2024-03-29 19:30:27 +08:00
|
|
|
|
|
|
|
|
|
|
var cameraClip = await AssetManager.Instance.LoadAssetAsync<AnimationClip>(cameraAnimPath);
|
|
|
|
|
|
if (animTrackAsset)
|
2024-03-26 19:28:14 +08:00
|
|
|
|
{
|
2024-03-29 19:30:27 +08:00
|
|
|
|
animTrackAsset.trackOffset = TrackOffset.ApplyTransformOffsets;
|
|
|
|
|
|
var clip = animTrackAsset.CreateClip(cameraClip);
|
|
|
|
|
|
|
|
|
|
|
|
var animAsset = clip.asset as AnimationPlayableAsset;
|
|
|
|
|
|
if (animAsset)
|
|
|
|
|
|
{
|
|
|
|
|
|
animAsset.removeStartOffset = false;
|
|
|
|
|
|
animAsset.useTrackMatchFields = false;
|
|
|
|
|
|
animAsset.matchTargetFields =
|
|
|
|
|
|
MatchTargetFields.PositionX | MatchTargetFields.PositionY | MatchTargetFields.PositionZ
|
|
|
|
|
|
| MatchTargetFields.RotationX | MatchTargetFields.RotationY | MatchTargetFields.RotationZ;
|
|
|
|
|
|
animAsset.ResetOffsets();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
clip.asset = animAsset;
|
|
|
|
|
|
|
|
|
|
|
|
clip.start = 0;
|
|
|
|
|
|
_cacheTimelineClip = clip;
|
2024-03-26 19:28:14 +08:00
|
|
|
|
}
|
2024-03-29 19:30:27 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2024-03-29 12:05:14 +08:00
|
|
|
|
break;
|
2024-03-26 19:28:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
index++;
|
2024-03-29 19:30:27 +08:00
|
|
|
|
|
|
|
|
|
|
_timelinePlayable.RebindPlayableGraphOutputs();
|
2024-03-26 19:28:14 +08:00
|
|
|
|
|
2024-03-29 19:30:27 +08:00
|
|
|
|
await UniTask.DelayFrame(1);
|
2024-03-26 19:28:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-03-29 19:30:27 +08:00
|
|
|
|
private List<string> GetAnimPaths(uint charID, bool isCaptain = false)
|
|
|
|
|
|
{
|
|
|
|
|
|
List<string> retAnimClips = new List<string>();
|
|
|
|
|
|
var cfg = CharacterDataInfoManager.Instance.DataDic[charID].Cfg;
|
|
|
|
|
|
var weaponID = cfg.WeaponId;
|
|
|
|
|
|
var weaponCfg = TableManager.Instance.Tables.WeaponConfig.GetOrDefault(weaponID);
|
|
|
|
|
|
if (weaponCfg == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
weaponCfg = TableManager.Instance.Tables.WeaponConfig.GetOrDefault(1);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
string fbxPath;
|
|
|
|
|
|
if (isCaptain)
|
|
|
|
|
|
{
|
|
|
|
|
|
fbxPath = weaponCfg.SettleCapAnimPath;
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
fbxPath = weaponCfg.SettleTeamAnimPath;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
retAnimClips.Add(fbxPath + ".anim");
|
|
|
|
|
|
retAnimClips.Add(fbxPath + "_idle.anim");
|
|
|
|
|
|
return retAnimClips;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-07-16 14:41:38 +08:00
|
|
|
|
private void OnPlayableStopped(PlayableDirector playable)
|
|
|
|
|
|
{
|
|
|
|
|
|
for (int i = 0; i < _objRoot.transform.childCount; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
var trans = _objRoot.transform.GetChild(i);
|
|
|
|
|
|
if (trans.gameObject.name.Contains("P_S"))
|
|
|
|
|
|
{
|
|
|
|
|
|
var anim = trans.GetChild(0).GetComponent<Animator>();
|
|
|
|
|
|
if (anim)
|
|
|
|
|
|
{
|
|
|
|
|
|
anim.Play("standready001");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2024-03-27 14:52:35 +08:00
|
|
|
|
#region API
|
2024-03-26 19:28:14 +08:00
|
|
|
|
|
|
|
|
|
|
public void SetData(List<uint> charIDList)
|
|
|
|
|
|
{
|
|
|
|
|
|
_characterIDs = charIDList;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void SetData(uint vehicleID)
|
|
|
|
|
|
{
|
|
|
|
|
|
_vehicleID = vehicleID;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void SetData(List<uint> charIDList, uint vehicleID)
|
|
|
|
|
|
{
|
|
|
|
|
|
_characterIDs = charIDList;
|
|
|
|
|
|
_vehicleID = vehicleID;
|
|
|
|
|
|
}
|
2024-03-27 14:52:35 +08:00
|
|
|
|
|
|
|
|
|
|
public void StartPlay()
|
|
|
|
|
|
{
|
|
|
|
|
|
_timelinePlayable.Play();
|
|
|
|
|
|
}
|
|
|
|
|
|
#endregion
|
2024-03-26 19:28:14 +08:00
|
|
|
|
}
|