NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Level/State/EndState.cs

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using Gameplay.Unit;
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using TGS;
using UnityEngine;
namespace Gameplay.Level
{
public class EndState : LevelBaseState
{
protected override void _OnEnter()
{
_level.SetPause(true);
DebugUtil.Log("Level End");
}
protected override void _OnUpdate(float deltaTime)
{
}
protected override void _OnExit()
{
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}
protected override void _OnCellClick(TerrainGridSystem tgs, int cellIndex, int buttonIndex)
{
}
protected override void _OnClick(Vector2 screenPosition)
{
}
public EndState(Level level) : base(level)
{
}
}
}