2023-12-06 12:22:59 +08:00
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using LTGame;
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namespace Gameplay.PlayerSkill.State
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{
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public class BasePlayerSkillState : NBaseState
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{
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2023-12-06 15:32:45 +08:00
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public PlayerSkillManager owner;
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public BasePlayerSkillState(PlayerSkillManager owner, int id) : base(id)
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2023-12-06 12:22:59 +08:00
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{
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2023-12-06 15:32:45 +08:00
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this.owner = owner;
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2023-12-06 12:22:59 +08:00
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}
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2023-12-06 15:32:45 +08:00
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2023-12-06 12:22:59 +08:00
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protected override void _OnEnter(NBaseState exitState,
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object param)
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{
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}
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protected override void _OnRunning()
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{
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}
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protected override void _OnExit(NBaseState exitState,
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object param)
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{
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}
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}
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}
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