2023-12-08 14:16:12 +08:00
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public class GameSettingData
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{
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2024-07-10 12:26:36 +08:00
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public string Account = "";
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2023-12-08 14:56:34 +08:00
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public int PerformanceID = 0;
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2023-12-08 14:16:12 +08:00
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public int FrameRate = 60;
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public float BGMValue = 0.8f;
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public float EffectValue = 0.8f;
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public float TalkValue = 0.8f;
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public bool IsOpenGrid = true;
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2023-12-08 16:32:35 +08:00
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public GameSettingData()
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{
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}
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2024-07-10 12:26:36 +08:00
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2023-12-08 16:32:35 +08:00
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public GameSettingData(GameSettingData data)
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{
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2024-07-10 12:26:36 +08:00
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this.Account = data.Account;
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2023-12-08 16:32:35 +08:00
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this.PerformanceID = data.PerformanceID;
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this.FrameRate = data.FrameRate;
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this.BGMValue = data.BGMValue;
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this.EffectValue = data.EffectValue;
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this.TalkValue = data.TalkValue;
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this.IsOpenGrid = data.IsOpenGrid;
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}
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2023-12-08 14:16:12 +08:00
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}
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