NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/SignUp/SignUpManager.cs

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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
using Framework;
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using Gameplay;
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using Gameplay.Guide;
using PhxhSDK;
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using Unity.Mathematics;
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using Constants = PhxhSDK.Constants;
public class SignUpManager : Singlenton<SignUpManager>, IInitable
{
private Dictionary<int, SignObjAccumulate> _accumulateDic;
public void Init()
{
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_accumulateDic = new Dictionary<int, SignObjAccumulate>();
}
public void Release()
{
}
private void _CreateSignObjs()
{
_CreateAccumulateObjs();
}
//创建累计充值的对象
private void _CreateAccumulateObjs()
{
if (_accumulateDic.Count > 0)
{
_accumulateDic.Clear();
}
_CreateAccumulateObj(1);
}
private void _CreateAccumulateObj(int signId)
{
if (!_accumulateDic.ContainsKey(signId))
{
var accSignObj = SignObjAccumulate.CreateObj(signId);
_accumulateDic.Add(signId, accSignObj);
}
}
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public async UniTask<bool> CheckShowSignUp()
{
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if (GuideManager.Instance.IsGuiding) // 引导中不弹每日登录奖励
return false;
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if (_accumulateDic.Count > 0)
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return false;
_CreateSignObjs();
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if (_accumulateDic[1].IsNeedToShow)
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{
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await UI_DailyBonusController.Open(1);
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return true;
}
return false;
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}
public SignObjAccumulate GetAccumulateSignObj(int signId)
{
if (_accumulateDic.TryGetValue(signId, out var obj))
{
return obj;
}
return null;
}
}