2023-12-13 16:20:41 +08:00
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using Gameplay.Unit;
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2023-08-22 19:08:45 +08:00
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namespace Gameplay.Skill
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{
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public class EventDataUseSkill
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{
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/// <summary>
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/// 使用技能的角色
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/// </summary>
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2023-10-19 15:00:19 +08:00
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public GameUnit sender;
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2023-08-22 19:08:45 +08:00
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/// <summary>
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/// 释放的cellIndex
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/// </summary>
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public int pointCellIndex;
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}
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}
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