NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_LevelDetailController.cs

506 lines
17 KiB
C#
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using cfg.ActorCfg;
using cfg.LevelCfg;
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using Cysharp.Threading.Tasks;
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using Framework;
using Gameplay;
using Gameplay.Common;
using Gameplay.Level;
using PhxhSDK;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
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using UnityEngine.UI;
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using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
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using Object = UnityEngine.Object;
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public class UI_LevelDetailController : UIWindow
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{
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//UI GameObj
///Auto Gen Start///
public Image Image_BG;
public Button Button_Close;
public TMP_Text Text_LevelNum;
public TMP_Text Text_LevelName;
public Image Image_Shadow;
public Image Image_Misson;
public Image Image_Weather;
public Image Image_DayOrNight;
public TMP_Text Text_DayOrNight;
public Image Image_Seperate;
public Image Image_weather;
public TMP_Text Text_WeatherAndLand01;
public Image Image_environment;
public TMP_Text Text_WeatherAndLand02;
public Image Image_Buff;
public TMP_Text Text_Buff;
public TMP_Text Text_GetReward;
public TMP_Text Text_AlreadyGet;
public TMP_Text Text_Sweep;
public Image Image_SweepNum;
public TMP_Text Text_Num;
public Button Button_Minus;
public Button Button_Plus;
public Button Button_StartSweep;
public Image Image_physicalBG;
public Image Image_Physical;
public TMP_Text Text_PhysicalNum;
public TMP_Text Text_StartSweep;
public Button Button_Cancel;
public TMP_Text Text_Cancel;
public Image Image_StartFight;
public TMP_Text Text_StartFight;
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///Auto Gen End///
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/// <summary>
/// 打开关卡详情界面
/// </summary>
public static async UniTask<UIWindow> Open(LevelInfo levelInfo)
{
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await CommonUtils.CaptureScreenshot();
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return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_LevelDetail, levelInfo);
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}
/// <summary>
/// 高斯模糊遮罩
/// </summary>
private RawImage rawImageGaussianBlurMask;
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/// <summary>
/// 循环列表
/// </summary>
private RecycleView recycleView;
private ScrollRect _numScrollView;
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private UIScrollFocusHelper _scrollFocusCmp;
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private GameObject _numItem;
private GameObject _maskObj;
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private const int MAX_SWEEPNUM = 10;
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private const int SWEEP_NUM_CONST = 3; //扫荡列表前后默认item数量
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private class RewardShowItem
{
public RewardItem rewardItem;
public ERewardType rewardType;
public bool hasGet;
public RewardShowItem(RewardItem rewardItem, ERewardType rewardType, bool hasGet)
{
this.rewardItem = rewardItem;
this.rewardType = rewardType;
this.hasGet = hasGet;
}
}
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/// <summary>
/// 通关奖励字典
/// </summary>
private readonly Dictionary<int, GenericItem_PassReward> dicPassReward = new();
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private LevelInfo _currLevelInfo;
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private Button _fightBtn;
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private int _sweepNum = -1;
private int SweepNum
{
get => _sweepNum;
set
{
if (_sweepNum != value)
{
_sweepNum = value;
if (_sweepNum < 0)
_sweepNum = 0;
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//Text_Num.text = _sweepNum.ToString();
_SetCostEnergyItemCount();
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}
}
}
private List<RewardShowItem> _allRewards = new();
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//private int _currTeamIndex = -1;
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private Team _currTeam;
private int _teamIndexMax;
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// deal with input data
public override void PreLoad(object data)
{
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_currLevelInfo = data != null?data as LevelInfo : _currLevelInfo;
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CommonUtils.PreLoadOrUnloadEnvironmentWeatherDayNightIcon(true);
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}
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// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_LevelDetailBinder.GetComponents(this);
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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recycleView = GetComponent<RecycleView>("Image_BG/RewardAndSweep/Text_GetReward/RecycleView");
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_fightBtn = GetComponent<Button>("Image_BG/Image_StartFight");
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Text_LevelNum = GetComponent<TMP_Text>("Image_BG/Top/Text_LevelNum");
// _numScrollView = GetComponent<UnityEngine.UI.ScrollRect>("Image_BG/RewardAndSweep/Text_Sweep/SweepNum/ScrollView");
// _numItem = FindObj("Image_BG/RewardAndSweep/Text_Sweep/SweepNum/ItemNum");
_maskObj = FindObj("Image_BG/ImageMask");
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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//test
_maskObj.gameObject.SetActive(true);
var dayBtnEx = Image_DayOrNight.GetComponent<UIButtonEx>();
var weatherBtnEx = Image_weather.GetComponent<UIButtonEx>();
var environmentBtnEx = Image_environment.GetComponent<UIButtonEx>();
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recycleView.Init(RefreshRewardItem);
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BindButton(Button_Close, CloseOnClick);
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BindButton(Button_Cancel, CloseOnClick);
BindButton(GetComponent<Button>("emptyForAllCloseBtn"), CloseOnClick);
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BindButton(_fightBtn, FightOnClick);
BindButton(Button_Plus, PlusOnClick);
BindButton(Button_Minus, MinusOnClick);
dayBtnEx.AddLongPressListener(OnLongPressDay);
dayBtnEx.AddClickListener(OnPointUpDay);
weatherBtnEx.AddLongPressListener(OnLongPressWeather);
weatherBtnEx.AddClickListener(OnPointUpWeather);
environmentBtnEx.AddLongPressListener(OnLongPressEnvironment);
environmentBtnEx.AddClickListener(OnPointUpEnvironment);
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}
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private async void FightOnClick()
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{
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await UI_TeamAndSkillSelectController.Open(_currLevelInfo);
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}
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private void OnEnterLevelFinished()
{
CloseWindow();
}
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private void CloseOnClick()
{
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CloseWindow();
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}
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private void PlusOnClick()
{
SweepNum++;
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_scrollFocusCmp.ChangeIndex(true);
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}
private void MinusOnClick()
{
SweepNum --;
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_scrollFocusCmp.ChangeIndex(false);
}
private void OnLongPressDay()
{
Image_Buff.gameObject.SetActive(true);
var dayNightConfig = CommonUtils.GetDayNightConfig(_currLevelInfo.DayNightType);
var txtName = CommonUtils.GetLocalizeText(dayNightConfig.NameLocal);
var txtDesc = CommonUtils.GetLocalizeText(dayNightConfig.DescLocal);
var txtContent = txtName + ": " + txtDesc;
Text_Buff.text = txtContent;
}
private void OnLongPressWeather()
{
Image_Buff.gameObject.SetActive(true);
var weatherConfig = CommonUtils.GetWeatherConfig(_currLevelInfo.WeatherType);
var txtName = CommonUtils.GetLocalizeText(weatherConfig.NameLocal);
var txtDesc = CommonUtils.GetLocalizeText(weatherConfig.DescLocal);
var txtContent = txtName + ": " + txtDesc;
Text_Buff.text = txtContent;
}
private void OnLongPressEnvironment()
{
Image_Buff.gameObject.SetActive(true);
var environmentConfig = CommonUtils.GetEnvironmentConfig(_currLevelInfo.EnvironmentType);
var txtName = CommonUtils.GetLocalizeText(environmentConfig.NameLocal);
var txtDesc = CommonUtils.GetLocalizeText(environmentConfig.DescLocal);
var txtContent = txtName + ": " + txtDesc;
Text_Buff.text = txtContent;
}
private void OnPointUpDay()
{
Image_Buff.gameObject.SetActive(false);
}
private void OnPointUpWeather()
{
Image_Buff.gameObject.SetActive(false);
}
private void OnPointUpEnvironment()
{
Image_Buff.gameObject.SetActive(false);
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}
private void _SetCostEnergyItemCount()
{
var costItems = _currLevelInfo.CostItems;
var itemCount = costItems.Find(itemCount => itemCount.Id == GLConfig.Inst.data.EnergyPointID);
if (itemCount != null)
{
Text_PhysicalNum.text = itemCount.Count.ToString();
return;
}
Text_PhysicalNum.text = "0";
}
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//invoke when open window
protected override void OnShowWindow(object data)
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{
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base.OnShowWindow(data);
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SweepNum = 0;
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RefreshUI();
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RefreshAllRewardsData();
SetScrollView();
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recycleView.ShowList(_allRewards.Count);
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RefreshNumScroll();
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}
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private async void RefreshUI()
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{
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Text_LevelNum.text = _currLevelInfo.ChapterIndex + "-" + _currLevelInfo.LevelIndex;
Text_LevelName.text = _currLevelInfo.Name;
Text_Buff.text = _currLevelInfo.EnvironmentBuffString;
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var dayNightConfig = CommonUtils.GetDayNightConfig(_currLevelInfo.DayNightType);
Image_DayOrNight.sprite = AssetManager.Instance.GetPreLoadResult<Sprite>(dayNightConfig.Icon);
Text_DayOrNight.text = CommonUtils.GetLocalizeText(dayNightConfig.NameLocal);
var weatherConfig = CommonUtils.GetWeatherConfig(_currLevelInfo.WeatherType);
Image_weather.sprite = AssetManager.Instance.GetPreLoadResult<Sprite>(weatherConfig.Icon);
Text_WeatherAndLand01.text = CommonUtils.GetLocalizeText(weatherConfig.NameLocal);
var environmentConfig = CommonUtils.GetEnvironmentConfig(_currLevelInfo.EnvironmentType);
Image_environment.sprite = AssetManager.Instance.GetPreLoadResult<Sprite>(environmentConfig.Icon);
Text_WeatherAndLand02.text = CommonUtils.GetLocalizeText(environmentConfig.NameLocal);
var starResult = _currLevelInfo.StarResult;
for (int i = 0; i < 3; i++)
{
GameObject go =
FindObj(string.Format("Image_BG/LevelDetail/Image_Misson/ImageMissionBar{0}", (i).ToString()));
if (i < _currLevelInfo.LevelData.starTarget.Count)
{
go.SetActive(true);
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CommonUtils.GetComponent<TMP_Text>(go, "TextDescribe").text = _currLevelInfo.GetStarTargetLocalizationText(i);
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var rewardIDs = i == 0 ? _currLevelInfo.StarRewardID_1 :
i == 1 ? _currLevelInfo.StarRewardID_2 : _currLevelInfo.StarRewardID_3;
bool isFinish = starResult[i];
if (rewardIDs.Length != 1)
{
DebugUtil.LogError($"关卡星级奖励配置id数目不正确!只能有一个ID levelID:{_currLevelInfo.ID} 星级:{i + 1}");
}
else
{
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//var rewardItemList = RewardManager.Instance.Get(rewardIDs[0]).ItemList.Get();
var rewardItemList = CommonUtils.GetFilterRewardItemList(RewardManager.Instance.Get(rewardIDs[0])).Get();
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if (rewardItemList.Count > 0)
{
DebugUtil.LogError($"星级目标的奖励数目大于1!levelID:{_currLevelInfo.ID} 星级:{i + 1}");
}
var rewardItem = rewardItemList[0];
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TMP_Text getItemText = CommonUtils.GetComponent<TMP_Text>(go, "RewardContent/TextGetItem");
TMP_Text getItemGrayText = CommonUtils.GetComponent<TMP_Text>(go, "RewardContent/TextGetItem_Grey");
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var text = isFinish ? getItemText : getItemGrayText;
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text.text = rewardItem.ShowCountText;
getItemText.gameObject.SetActive(isFinish);
getItemGrayText.gameObject.SetActive(!isFinish);
var imgItem = CommonUtils.GetComponent<Image>(go, "RewardContent/ImageItem");
var spritePath = CommonUtils.GetItemPath(rewardItem.ID);
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imgItem.sprite = await LoadAssetAsync<Sprite>(spritePath);
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}
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var finishedStarImage = CommonUtils.GetComponent<Image>(go, "ImageWinStart");
var notFinishedStarImage = CommonUtils.GetComponent<Image>(go, "ImageFailedStart");
finishedStarImage.gameObject.SetActive(isFinish);
notFinishedStarImage.gameObject.SetActive(!isFinish);
}
else
{
go.SetActive(false);
}
}
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}
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private void SetScrollView()
{
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ShowIfNull();
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}
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// private void SetScrollviewItemButton(GameObject @object)
// {
// }
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private void RefreshRewardItem(GameObject cell, int index)
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{
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if (!dicPassReward.TryGetValue(cell.GetInstanceID(), out GenericItem_PassReward item))
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{
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item = new GenericItem_PassReward(cell);
dicPassReward.Add(cell.GetInstanceID(), item);
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}
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var rewardInfo = _allRewards[index];
item.SetInfo(rewardInfo.rewardItem, rewardInfo.hasGet, rewardInfo.rewardType);
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}
private void RefreshAllRewardsData()
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{
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_allRewards.Clear();
for (int i = 0; i < _currLevelInfo.NomralRewardID.Length; i++)
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{
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Reward reward = RewardManager.Instance.Get(_currLevelInfo.NomralRewardID[i]);
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var itemList = CommonUtils.GetFilterRewardItemList(reward);
foreach (var rewardItem in itemList.Get())
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{
RewardShowItem RewardShowItem =
new RewardShowItem(rewardItem, ERewardType.LevelNormalPassReward, false);
_allRewards.Add(RewardShowItem);
}
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}
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for (int i = 0; i < _currLevelInfo.FirstRewardID.Length; i++)
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{
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Reward reward = RewardManager.Instance.Get(_currLevelInfo.FirstRewardID[i]);
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var itemList = CommonUtils.GetFilterRewardItemList(reward);
foreach (var rewardItem in itemList.Get())
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{
RewardShowItem RewardShowItem =
new RewardShowItem(rewardItem, ERewardType.LevelFirstPassReward, _currLevelInfo.HasPass);
_allRewards.Add(RewardShowItem);
}
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}
}
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private bool ShowIfNull()
{
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FindObj("Image_BG/RewardAndSweep/Text_GetReward/NoRewards").SetActive(_allRewards.Count == 0);
return _allRewards.Count == 0;
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}
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#region NumScroll
private void RefreshNumScroll()
{
if (_numScrollView != null)
{
return;
}
_numScrollView = GetComponent<UnityEngine.UI.ScrollRect>("Image_BG/RewardAndSweep/Text_Sweep/SweepNum/ScrollView");
_numItem = FindObj("Image_BG/RewardAndSweep/Text_Sweep/SweepNum/ItemNum");
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var content = CommonUtils.GetGameObject(_numScrollView.gameObject, "Viewport/Content");
List<GameObject> itemL = new List<GameObject>();
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for (int i = 0; i < 3; i++)
{
var go = Instantiate(_numItem);
go.transform.SetParent(content.transform);
RefreshItemHide(go);
itemL.Add(go);
}
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for (int i = 0; i < MAX_SWEEPNUM; i++)
{
var go = Instantiate(_numItem);
go.transform.SetParent(content.transform);
RefreshItem(go, i);
itemL.Add(go);
}
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for (int i = 0; i < 3; i++)
{
var go = Instantiate(_numItem);
go.transform.SetParent(content.transform);
RefreshItemHide(go);
itemL.Add(go);
}
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_scrollFocusCmp = _numScrollView.GetComponent<UIScrollFocusHelper>();
if (_scrollFocusCmp)
{
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_scrollFocusCmp.SetData(itemL, MAX_SWEEPNUM + SWEEP_NUM_CONST - 1, SWEEP_NUM_CONST - 1);
_scrollFocusCmp.SetFocusItemFunc(_FocusItemFunc);
_scrollFocusCmp.SetUnFocusItemFunc(_UnFocusItemFunc);
_scrollFocusCmp.Init();
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}
}
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private void RefreshItemHide(GameObject obj)
{
var txtNum = CommonUtils.GetComponent<TMP_Text>(obj, "TextNum");
var imgTri = CommonUtils.GetComponent<Image>(obj, "ImageTri");
obj.SetActive(true);
txtNum.gameObject.SetActive(false);
imgTri.gameObject.SetActive(false);
}
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private void RefreshItem(GameObject obj, int idx)
{
var txtNum = CommonUtils.GetComponent<TMP_Text>(obj, "TextNum");
var imgTri = CommonUtils.GetComponent<Image>(obj, "ImageTri");
txtNum.text = idx.ToString();
if (idx == MAX_SWEEPNUM - 1)
{
imgTri.gameObject.SetActive(false);
}
obj.SetActive(true);
}
private void _FocusItemFunc(GameObject go)
{
//DebugUtil.LogError("触发聚焦 FocusItemFunc");
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var txtNum = CommonUtils.GetComponent<TMP_Text>(go, "TextNum");
txtNum.fontSize = 66f;
}
private void _UnFocusItemFunc(GameObject go)
{
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var txtNum = CommonUtils.GetComponent<TMP_Text>(go, "TextNum");
txtNum.fontSize = 40f;
}
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#endregion
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//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
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//invoke when close window
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//invoke when destroy
public override void OnRelease()
{
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CommonUtils.PreLoadOrUnloadEnvironmentWeatherDayNightIcon(false);
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foreach (GenericItem_PassReward genericItem_PassReward in dicPassReward.Values)
{
genericItem_PassReward.Dispose();
}
dicPassReward.Clear();
CommonUtils.ScreenshotReset();
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base.OnRelease();
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}
}