2024-09-18 12:04:55 +08:00
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using PhxhSDK;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class BIManager : Singlenton<BIManager>, IInitable
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{
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2024-09-20 11:38:07 +08:00
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private const string preString = "Dev_";
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2024-09-18 12:04:55 +08:00
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/// <summary>
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/// <20><>Ϸ<EFBFBD><CFB7>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD><D8B4><EFBFBD>
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/// </summary>
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2024-09-20 11:38:07 +08:00
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public const string BI_GameStart = preString + "GameStart";
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2024-09-18 13:03:35 +08:00
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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2024-09-20 11:38:07 +08:00
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public const string BI_Guide = preString + "Guide";
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/// <summary>
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/// <20><><EFBFBD>߹ؿ<DFB9>ͨ<EFBFBD><CDA8><EFBFBD>¼<EFBFBD>
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/// </summary>
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public const string BI_MainLevel = preString + "MainLevel";
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/// <summary>
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///
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/// </summary>
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public const string BI_LevelDrop = preString + "LevelDrop";
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2024-09-18 12:04:55 +08:00
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}
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